N64 Mario Bros.

N64 Mario Bros. V4.7

Rueven updated N64 Mario Bros. with a new update entry:

V4.4 - Rail Grind in Style

  • Proper GS rails support.
    • Mario and Luigi have slower Twist Drives and sidehops.
    • Luigi has higher launch power at the cost of stronger slope physics and an even slower Twist Drive.
  • Fixed a hiccup with the Power meter when taking damage at full health.
  • The timer now accounts for when a map has a countdown.
  • Better Power meter placement whenever the Custom HUD library's loaded.
  • The HUD (excluding the Power meter) properly disappears when in an OLDC hub...

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There are some instances that some addons is preventing Luigi from doing Long Jumps, so the alternative is doing the Roll Long Jump. I must check the addons and ill tell you which one is causing the issue
 
playing around and that weird leg thing happened again...
srb20000.gif

seams to be random, I can't really tell
may be the sound that plays
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he also broke into my house
oh_my_god_tata_a_random__by_pigpen1204_dhutwtc-414w-2x.jpg
 
Rueven updated N64 Mario Bros. with a new update entry:

V4.5 - Balance the Bros.

Here's the last (hopefully) update to the N64 Mario Bros. before 2.3 unless a major issue I wasn't aware of shows up.

  • The Power Meter has been tweaked to move more like its original appearance. It also kicks in when in a Space Countdown sector.
  • Sound design changes. Certain sounds are clearer, higher quality, or are mixed with other sounds mostly because I think it sounded nicer. Some are also adjusted to mitigate clipping.
  • Physics changes. Mario and Luigi lose 20% of their...

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Uhh, Mario can't roll any more... Even when you just tap spin twice, and Luigi can't either
 
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Rueven updated N64 Mario Bros. with a new update entry:

Final Layer of Polish

N64 Mario Bros.'s footsteps now allow levels to have custom entries.

Just type this in and use a value from the surfaces table in the footstep Lua and you're good to go.
Footstep Example:
if not N64FlatSounds
    rawset(_G, "N64FlatSounds", {})
end

N64FlatSounds["XXXXX"] = N64SurfacesTable.Concrete

  • Power meter heals the same way SM64 does.
  • N64 HUD more aggressively fights off the CustomHUD Library.
  • Buffed Mario's grounded Lunge Jump.
  • Beta...

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Rueven updated N64 Mario Bros. with a new update entry:

V4.7 - Final Final Layer of Polish

Messed up some stuff with V4.6, so here's another update.

  • Kick decel has been buffed to function more as a spacing tool.
  • Reverted the springs sending Mario and Luigi into the Ground Pound Jump state.
  • Minor audio changes.
  • Enemies more smoothly transition into being punched or kicked. Mario and Luigi's bounce trajectory from this now considers the enemies' location.
  • Older versions of CustomHUD no longer produce errors.
  • Mario and Luigi can now perform their jump...

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If you're looking for a Mario that plays just like how he does in SM64, wait until someone puts a libsm64 in a custom SRB2 build! (ROM required)
 
If you're looking for a Mario that plays just like how he does in SM64, wait until someone puts a libsm64 in a custom SRB2 build! (ROM required)
is in the srb2 WORKSHOP!!!!111
Post automatically merged:

playing around and that weird leg thing happened again...
View attachment 179186
seams to be random, I can't really tell
may be the sound that plays
Post automatically merged:

he also broke into my house
View attachment 179187
:devastation: YOU RE DEAD MAN
 
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sometimes mario just slides of a wall and then sticks to it which fricks you over, also sometimes you just dont wall kick/jump althought that might be because i press jump too early, cant tell but i think there should be like a time frame where you can press jump early and still wall jump, like jump leniency except for wall jumps, would make the mod feel better, also annoying this is that when you just slightly touch a wall (not even looking at it) it will make you stick to it, reveries fixes that, but it also breaks wall jumps, idk, i think the mod should have like a maximum degree limit to how angled you are to the wall where you can stick to it and wall jump, also sometimes you double jump instead of wall jumping?? mod is cool though😎
 
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