PikaJade
Modder
I made a thread a while ago asking about momentum mods, stating that I never got the point of them, and that I prefer SRB2's vanilla physics. A couple months later, I now use a momentum mod pretty much by default. Not because my opinions changed all that much, but because I figured out what the hell y'all mean by "momentum," and I will forever be annoyed by it.
Why do people say "momentum" to mean a lack of a speed cap? Mods that purely "add momentum" don't actually add anything, they counteract something, effectively removing it. 10-Line Momentum (the one I use) is considered a momentum mod, and all it does is remove the ground speed cap. And it's a good change! Not one SRB2 is currently designed around, and thus maybe not something I'd want to see in the vanilla game ASAP without considering how it affects the movesets and controls of the various vanilla characters, but one that nonetheless feels good. I like it. I just hate that this is the word we've arbitrarily chosen to describe it.
People so often say that SRB2 "doesn't have momentum," which is just so blatantly untrue by any definition of "momentum" that makes sense. Your acceleration isn't instant. You don't move at full speed as soon as you start pressing the button, and you don't immediately stop on a dime from just letting go of the controls. Hell, even the original DOOM had momentum. But when people say SRB2 "doesn't have momentum," for some reason, we've all just arbitrarily agreed that that means there's a speed cap, even though that's basically completely unrelated.
Sorry if this comes off as overly aggressive or nitpicky. This is just something that's bugged me for a while. It's a weird misuse of an unrelated word to describe an overblown gripe with a game whose controls are serviceable at worst. Or, in other words:
Why do people say "momentum" to mean a lack of a speed cap? Mods that purely "add momentum" don't actually add anything, they counteract something, effectively removing it. 10-Line Momentum (the one I use) is considered a momentum mod, and all it does is remove the ground speed cap. And it's a good change! Not one SRB2 is currently designed around, and thus maybe not something I'd want to see in the vanilla game ASAP without considering how it affects the movesets and controls of the various vanilla characters, but one that nonetheless feels good. I like it. I just hate that this is the word we've arbitrarily chosen to describe it.
People so often say that SRB2 "doesn't have momentum," which is just so blatantly untrue by any definition of "momentum" that makes sense. Your acceleration isn't instant. You don't move at full speed as soon as you start pressing the button, and you don't immediately stop on a dime from just letting go of the controls. Hell, even the original DOOM had momentum. But when people say SRB2 "doesn't have momentum," for some reason, we've all just arbitrarily agreed that that means there's a speed cap, even though that's basically completely unrelated.
Sorry if this comes off as overly aggressive or nitpicky. This is just something that's bugged me for a while. It's a weird misuse of an unrelated word to describe an overblown gripe with a game whose controls are serviceable at worst. Or, in other words: