Mattioz Pack - V1.4.2 - Emerald Hill Small Tweaks

Mattioz Pack - V1.4.2 - Emerald Hill Small Tweaks 1.4.2

I remember adding this pack long ago and wasn't really impressed by the maps. Now a couple of versions later and some of the maps re-done, and I am extremely impressed by how much you've improved.

I wanted to inform you that the new Spring Yard Zone map has a sound bug with bumpers. If someone touches them they can be heard through the whole map. I am going out of personal assumptions that this was not intended.

So some map ID changes as well and Genocide City silently removed. Rip stattracker. :( You're a great map creator though!!

Maybe this means it might get a re-visit as well. Honestly, I dumped Genocide out because it was pretty horrible to play on, in the previous version, so I don't mind it being removed.
 

Mattioz

Member
The floor textures of some of these maps give me a headache
it would be better if you said which maps, sweetie
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So some map ID changes as well and Genocide City silently removed. Rip stattracker. :( You're a great map creator though!!
RIP Genocide City
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I remember adding this pack long ago and wasn't really impressed by the maps. Now a couple of versions later and some of the maps re-done, and I am extremely impressed by how much you've improved.

I wanted to inform you that the new Spring Yard Zone map has a sound bug with bumpers. If someone touches them they can be heard through the whole map. I am going out of personal assumptions that this was not intended.



Maybe this means it might get a re-visit as well. Honestly, I dumped Genocide out because it was pretty horrible to play on, in the previous version, so I don't mind it being removed.
Ty! I'm very happy to read this! shows that I had a great evolution! BTW, Genocide City is not going back to the pack.
 
I've been playing this mappack lately and I really like the tracks on offer here, they're fun to race on and have a lot of visual variety.

The one thing I'd suggest is tweaking Metropolis Zone's palette- due to the way it's laid out it messes with character sprites and any skincolor that uses the teals (Vomit, Lime, Mint, Aqua, Teal, Cyan, Platinum, and Ultraviolet).
kart0016.png

Looking at the palette itself, you could change Index 222 and 223 back to their original colors, use Index 220 and 221 for the new emerald green colors, and convert the textures and flats accordingly.
 
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