toddoestuff
Member
Another day, another work in progress. This time it's a fun little experiment I have been making over the course of a few days. Like the title says: it's an attempt at integrating that style of jumping before drifting into ring racers. I call it "Spring Racers". This will make more sense when I get to the release part of this addon (if I get there...)
Here's how it works: When you tap drift, you'll be launched ever so slightly into the air. This is what some refer to as a "jump". Holding drift, however, will activate what I call a "slowfall". No, it does not slow your descent, it's merely a less powerful version of the fastfall. It's meant to give you better control of drifting. Without it, initiating drifts would require you to wait the full length of the jump before being able to actually start drifting, and the jump is fairly high. How high exactly? High enough to jump over most obstacles. Items such as Orbinaut missiles, landmines, drop targets, bananas, etc. This jump will not get you over tripwires on flat ground. That isn't to say you can't pass any tripwire with a jump. You will just have to think outside the box a bit :•).
There are two console commands. Those being:
"springracer_available" This is for server hosts to allow jumping to be enabled for players.
"springracer_active" This is for players looking to try the jumping. A jingle will play and text will appear in the console to let you know you've toggled it.
Not seen in the gifs provided is custom class-specific jump sounds Ipainstakingly made myself to have a bit more variety in races. I could have had just one jump sound, but if there's anything you should know about me is I will overcomplicate everything I touch. My ambitions will always get the best of me...
Anyway, that's it for the overview. Play around with it and let me know what you think. I'm sure there's going to be room for improvement.
Here's how it works: When you tap drift, you'll be launched ever so slightly into the air. This is what some refer to as a "jump". Holding drift, however, will activate what I call a "slowfall". No, it does not slow your descent, it's merely a less powerful version of the fastfall. It's meant to give you better control of drifting. Without it, initiating drifts would require you to wait the full length of the jump before being able to actually start drifting, and the jump is fairly high. How high exactly? High enough to jump over most obstacles. Items such as Orbinaut missiles, landmines, drop targets, bananas, etc. This jump will not get you over tripwires on flat ground. That isn't to say you can't pass any tripwire with a jump. You will just have to think outside the box a bit :•).
There are two console commands. Those being:
"springracer_available" This is for server hosts to allow jumping to be enabled for players.
"springracer_active" This is for players looking to try the jumping. A jingle will play and text will appear in the console to let you know you've toggled it.
Not seen in the gifs provided is custom class-specific jump sounds I
Anyway, that's it for the overview. Play around with it and let me know what you think. I'm sure there's going to be room for improvement.