I know SRB2 is very versatile but I am not a coder so not sure, but I do know that you could use pre-rendered sprites that are high enough quality to simulate the effect of a 3d model
2D hud elements and scenes (like the continue screen) can't be given real-time 3D models as they aren't in actual 3D environments.
Similar to what Andrew's StudioYT said, pre-rendering models as sprites is your only option in that scenario.
2D hud elements and scenes (like the continue screen) can't be given real-time 3D models as they aren't in actual 3D environments.
Similar to what Andrew's StudioYT said, pre-rendering models as sprites is your only option in that scenario.
That could actually be theoretically done, but it would require making the actual title screen invisible and placing an object in the title screen's map.
That could actually be theoretically done, but it would require making the actual title screen invisible and placing an object in the title screen's map.
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