SRB2GuyNoOneAskedFor
No one asked me.
Right now, I am porting 2.1 levels, but I'm running into issues.
Castle Eggman Issues:
Act 1/2:
- None of the badnik triggers (like the stairs) work. Even after defeating the last badnik, the stairs or whatever doesn't rise. (Image 1)
Mostly act 2:
- Chain with Maces Spawnpoints are spawning as the wrong thing(?) (Image 2 and 3)
-Most chains spin the wrong way (Image 4)
Arid Canyon:
- This wall is meant to cover up the chunk of the level behind it, but it doesn't work in-game. (Image 5 and 6)
Overall:
- Zoom Tube Waypoints don't work. (Image 7)
- Metal Sonic (Race) obviously doesn't work.
Let me know on how to fix these issues, please!
Oh, and for some reason in my mod Deep Sea Zone act 3 crashes even though it doesn't happen when I load the map in zones.dta
Castle Eggman Issues:
Act 1/2:
- None of the badnik triggers (like the stairs) work. Even after defeating the last badnik, the stairs or whatever doesn't rise. (Image 1)
Mostly act 2:
- Chain with Maces Spawnpoints are spawning as the wrong thing(?) (Image 2 and 3)
-Most chains spin the wrong way (Image 4)
Arid Canyon:
- This wall is meant to cover up the chunk of the level behind it, but it doesn't work in-game. (Image 5 and 6)
Overall:
- Zoom Tube Waypoints don't work. (Image 7)
- Metal Sonic (Race) obviously doesn't work.
Let me know on how to fix these issues, please!
Post automatically merged:
Oh, and for some reason in my mod Deep Sea Zone act 3 crashes even though it doesn't happen when I load the map in zones.dta
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