I'm actually attempting to make a complete enemy for once (albeit edited rather than fully custom); basically, a crawla that shoots bullets when the player gets close.
I decided to edit the first free state to call A_shootbullet, and I used that state as the blue crawla's missile state. Unfortunately, instead of shooting a bullet, the crawla turns into a flashing blue-red spark and launches itself at the player, just like it would any unaltered free state.
Nothing on the crawla's states were changed except for raise and missile (and attack sound, but that's irrelevant). Any idea what I'd be doing wrong?
I decided to edit the first free state to call A_shootbullet, and I used that state as the blue crawla's missile state. Unfortunately, instead of shooting a bullet, the crawla turns into a flashing blue-red spark and launches itself at the player, just like it would any unaltered free state.
Nothing on the crawla's states were changed except for raise and missile (and attack sound, but that's irrelevant). Any idea what I'd be doing wrong?