Free State doesn't work properly

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clairebun

Community Noise Maker
Sonic Team Junior
I'm actually attempting to make a complete enemy for once (albeit edited rather than fully custom); basically, a crawla that shoots bullets when the player gets close.

I decided to edit the first free state to call A_shootbullet, and I used that state as the blue crawla's missile state. Unfortunately, instead of shooting a bullet, the crawla turns into a flashing blue-red spark and launches itself at the player, just like it would any unaltered free state.

Nothing on the crawla's states were changed except for raise and missile (and attack sound, but that's irrelevant). Any idea what I'd be doing wrong?
 
Well, first of all, remember that missilestate dosen't do anything for ordinary enemies (At least, Crawla-type enemies, I think Jetty-Syns use it for something) just bosses. You'll have to link the Crawla's ordinary states to the freeslot states, and then back again.

Don't get the whole vanishing thing though.
 
Draykon said:
Well, first of all, remember that missilestate dosen't do anything for ordinary enemies (At least, Crawla-type enemies, I think Jetty-Syns use it for something) just bosses. You'll have to link the Crawla's ordinary states to the freeslot states, and then back again.

Actually, the missile state seems to work fine here, same for attack state. Only difference is that you have to touch the crawla to activate the attack state, whereas you only have to be close to it on missile state. I've tried it on existing states, and it has no problem functioning (of course, I used stuff like Jetty-Syns shooting state, so it was obviously a little quirky).


Anyway, I'll try it, though I don't think it'll change much...

EDIT: Well, what do you know, it did. The bullets aren't longrange enough, but it's a start.



One more question, what's the thing number for the pop-up turret's bullet? The wiki says the pop-up turret's raise state is 91, but all that gives me is the Jetty-Syn's bullet.



EDIT2: Wait, I found the problem with the "vanish" thing: I was loading the soc with Mystic Realm. Apparently, the first few free spots were already taken. :\

I'll just occupy free spots 100-199, to save compatibility with other wads.
 
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