Draft Tracks (Ring Racing Edition)

Draft Tracks (Ring Racing Edition) v5

Udgey

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Udgey submitted a new resource:

Draft Tracks (Ring Racing Edition) - its got maps i make whenever

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If you've played SRB2Kart, it's possible you've played the original versions of my maps.
This pack is a continuation/revival of that, aiming to bring new maps along with bringing back the old ones. New maps will be added whenever i make them, every map will be in Lost & Found until a full cup's worth is available.

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Udgey updated Draft Tracks (Ring Racing Edition) with a new update entry:

hotfix curse strikes again

- Added geometry at the end to prevent a cut that would miss the first checkpoint, causing the lap to be revoked.
- Pulled back the slide geometry to prevent bonking with active grow in most cases
I don't think i can cover every possible situation here, grow is far stronger in certain cases than i thought, woops.

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Added gray springs as a failsafe for the second zipper.

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Udgey updated Draft Tracks (Ring Racing Edition) with a new update entry:

V5: The Howling Winds of the Prize

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After many a months of work, Voyager Cup is finally complete, available in Grand Prix mode.​

A handful of a small fixes were given to a few maps towards exploits/ultra-shortcuts. Once again, big thanks to the people over at Atelier Diggle for testing and providing feedback during the making of these.

Keep your eyes peeled.

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If anyone has any idea how to unlock that one random map in the Lost & Found, let me know.
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It seems like unlocking that map is not something I can do on my own. If anyone is looking to solve the mystery of how to unlock the map, you will have your work cut out for you.
 
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Alright, paving the road to the secret track wasn't very fun. But we solved the puzzles to find the map across a couple discord servers.
I won't go into detail of how we discovered how to unlock it, but I will grant a guide on how to unlock the track yourself without the extra history.

You will need to be in Grand Prix mode on at least Gear 2/Intense, or else you will be prevented from moving onto step 5.
  1. Play through the Voyager Cup in GP until you get to Bastion Isle.
  2. You will need to boost over a large gap to get to a hidden door. At the start of the track, there is the row of boosts and one extra panel behind the row that is pointing in the opposite direction of the door's location. Wait for the other racers to get ahead so you can get a Flame Shield (or maybe Rocket Sneaker, haven't gotten the trick with that item) and use it to boost across the respawn pit and enter the door.
  3. Now you will need to throw the 4 orbinauts from the capsule you see into the correct squares in order. Refer to the Step 3 Sequence below for the squares and their order by number. Once you hit them, head forward to the door across the room from where you entered.
  4. Finally you will need to enter "UNDYINGREBORN" using the keyboard within the room to the left. If you hit the wrong keys, press the confirm button and try again. Once you enter the phrase, press the button past the keyboard and get through the dialog.
  5. Enter the door past the button. Then, head up the slope and enter the Castle, all before the CPUs finish their race. Yall better be quick or else you lose a life and restart from step 2.
  6. Now that you are on the map, it's probably just like unlocking the base game's hidden track. Get at least 4th and you will be able to have the track unlocked forever! If you fail, you will lose a life and restart the round again so just keep trying till you get it.
Step 3 Sequence:
[ ][ ][ ][ ][ ][ ][2][ ]
[ ][ ][1][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ]
[3][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][4][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ]
Things I recommend:
Using spectator to find the hidden door that I mention in step 2.​
Practice steps 2-4 in Match Race with Lv 1 CPUs turned on to get a feel for how the steps are done.​

Have Fun! >:)
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I wrote a Postmortem on the hunt for the secret track in case anyone wants to read on how it went.
 
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