Double Gear Pack (Formally Gamer Pack)

Double Gear Pack (Formally Gamer Pack) V2.1

Whoexer9

Bask in the Glory!
Whoexer9 submitted a new resource:

Gamer Pack - It's all about Racing to the Next Level, Right?

Welcome to the Gamer Pack! My own collection of (Possibly Subpar) maps for your dang self! Currently, there's only one map in here, and its located in Lost And Found; And will be moved into the Insanity Cup on a future date. That map is...
View attachment 135212
(Castle Frenzy Zone)
(Laps: 2)
During a storm, race in and out this very varied castle with Motobugs, Sharp turns, Two courtyard segments, and lots of trick panels. Be sure to use that voltage to...

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Thanks for making this my first custom level played in Ring Racers. It was really fun. If there's one thing I could give feedback on is that I got tripped up on some sections where I was supposed to make a hard turn and I didn't see it coming. Maybe some signs to point where the race is going (example being at the very beginning at the starting line) could use more conveyance.

Other than that, welcome to releases!
 
Thanks for making this my first custom level played in Ring Racers. It was really fun. If there's one thing I could give feedback on is that I got tripped up on some sections where I was supposed to make a hard turn and I didn't see it coming. Maybe some signs to point where the race is going (example being at the very beginning at the starting line) could use more conveyance.

Other than that, welcome to releases!
THIS, WAS THE FIRST CUSTOM LEVEL YOU PLAYED?! I'm feeling honored.
 
THIS, WAS THE FIRST CUSTOM LEVEL YOU PLAYED?! I'm feeling honored.
At least for Ring Racers. I saw some already released but didn't have time to check them out lol. I've been thinking about looking into Ring Racers level design myself because this game is honestly the best.
 
Whoexer9 updated Gamer Pack with a new update entry:

Rebrand Demo

Welcome back to the Gamer Pack, only it isn't called Gamer Pack anymore, it's now called the Double Gear Pack! This pre-version 2 demo contains one new map, and some changes to Castle Frenzy Zone.

  • Some bushes are removed on the first courtyard segment
  • The fences right after you do a down trick on the first Trick Panel are now made solid.
  • The Trick Panel before the Speed Spiral is more elevated to make grow players to not get screwed.
  • The Charger + Trick...

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Castle Frenzy is pretty fun! My main grievance is that the Motobugs are fiendishly placed—during my first run-through, I must have been completely blindsided by them at least three times. I wish they were signposted a little better; having the lines they patrol be a different texture would be huge for readability. It's also a pretty long course, to the point where taking the Death Egg approach and dividing it into sections feels appropriate.

As for Logging Facility, it's a pretty unremarkable level, unfortunately. There's a spot or two where you can do a pretty fun sliptide after a Sneaker Panel, but overall it just feels a bit barren—there's very few item pickups, the rings are plentiful to a point where I never have to think about ring management, I can do most of the level on autopilot. I'd hoped for a course that could implement gimmicks and hazards from the Mega Man level it's based on, but then again, I suppose Cut Man's stage doesn't have many interesting gimmicks to begin with.
 
Castle Frenzy is pretty fun! My main grievance is that the Motobugs are fiendishly placed—during my first run-through, I must have been completely blindsided by them at least three times. I wish they were signposted a little better; having the lines they patrol be a different texture would be huge for readability. It's also a pretty long course, to the point where taking the Death Egg approach and dividing it into sections feels appropriate.

As for Logging Facility, it's a pretty unremarkable level, unfortunately. There's a spot or two where you can do a pretty fun sliptide after a Sneaker Panel, but overall it just feels a bit barren—there's very few item pickups, the rings are plentiful to a point where I never have to think about ring management, I can do most of the level on autopilot. I'd hoped for a course that could implement gimmicks and hazards from the Mega Man level it's based on, but then again, I suppose Cut Man's stage doesn't have many interesting gimmicks to begin with.
Castle Frenzy IS a long track after all, and I've never saw that Death Egg approach when I first made it. I also feel like that map is like the same difficulty as Death Egg too.

Logging Facility on the other hand is supposed to be the first track on the planned Double Gear Cup, with two item sets and many rings. However, I did feel like that track was too short, and the second shortcut isn't helping players out there. Plus, you're right, Cut Man's stage does not have anything that makes it stand out. Maybe I could consider adding those Octopus Battery guys that move up and down for a hazard. Or that Big Eye that jumps back and forth at the end of the track, but I would do a little bit more work on the ending tricking segment.

Overall, I think that Logging Facility is left inferior to Castle Frenzy. Heck, I could remake Logging Facility for the next major version: Version 2. But you'll have to wait some weeks to see.
 
The first (and basically only) thing that comes to my mind when I think of Cut Man's stage is the machine that dispenses the cutters, but I'm not really sure how feasible (or fun) it is to have something that just spews projectiles randomly like that. Also, there's not really anything that sells it as a 'logging facility', I would expect some logs in such a place, although the original stage in MM1 is guilty of not really selling itself as a functional place too. As for Castle Frenzy, I think every track with motobugs in them in vanilla has a textured area to indicate their range of movement, which I really feel the lack of on this track, as at high speeds I barely notice the motobugs exist unless I slam right into them.
 
...Also, there's not really anything that sells it as a 'logging facility', I would expect some logs in such a place, although the original stage in MM1 is guilty of not really selling itself as a functional place too.
You know, I'm just going to blame the Original Mega Man for this. Since Cut Man's stage in the original didn't have any logs to begin with.
 
Whoexer9 updated Double Gear Pack with a new update entry:

Gearing In!

So uhh... I have nothing to say, so here's the Patch notes:

Castle Frenzy:
  • Motobugs are now telepathed.
  • Made the track 8 laps with 4 different segments! Enjoy your increased Lap Bonuses!
Logging Facility:
  • Made the track have a extra lap. We went from 3 to 4!
  • Item box changes, the sets are now 3.
  • Removed some ring sets, and changed around the Ring Capsules. Hopefully you'll need Ring Management!
  • And before I forget, the Ring Boxes are now on the second...

Read the rest of this update entry...
 
I appreciate the motobug telgraphs zones, but they could stand to stand out a bit more in the inside sections, as is they're only especially noticable in the blue outside sections. Something like black+yellow tiles like the motobug danger zones in vanilla courses like Motobug Motorway was more like what I had been thinking about when I left my previous comment. Castle Frenzy is a great course aside from this though, it's nice to have a track that captures the Death Egg feel without being nearly as long.
 
I appreciate the motobug telgraphs zones, but they could stand to stand out a bit more in the inside sections, as is they're only especially noticable in the blue outside sections. Something like black+yellow tiles like the motobug danger zones in vanilla courses like Motobug Motorway was more like what I had been thinking about when I left my previous comment. Castle Frenzy is a great course aside from this though, it's nice to have a track that captures the Death Egg feel without being nearly as long.
I did make the telegraph zones Black + Green for the next version, V2.0, which will come out with the next 2 weeks.
 
Whoexer9 updated Double Gear Pack with a new update entry:

Coming soon in V2.0:

There's only one more week until V2.0 comes out. It adds in 3 maps, completing the Double Gear Cup. I can show you 2 out of the 3 maps that are coming out soon.
View attachment 145196
Hyudoro Ruinsway Zone, A 3-lapper inspired by a similar map from the Ivo Industries Track Pack in the Kart Era.
View attachment 145203
And Rancid Machinery Zone, A map taking place in and out of this very Machine...

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Whoexer9 updated Double Gear Pack with a new update entry:

Ring Racers: The Last Ringbender

V2.0 is finally out, completing the Double Gear Cup! Check out the change log!

  • New Maps: Hyudoro Ruinsway Zone, Rancid Machinery Zone, and Omashu!
  • Made the Motobug's path more clearer on Castle Frenzy.
  • Did some waypoints adjustments on Castle Frenzy.
  • Made the Ring Capsules more bigger on the positing segment on Castle Frenzy.
The only map that hasn't changed is Logging Facility, as I don't care about this map anymore. Expect to see a...

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Castle Frenzy has a problem


View attachment 145715
Dude, that's the older version. Castle Frenzy doesn't have 2 laps anymore, and the Motobugs paths are not shown on your video. Therefore, you must upgrade your version to the current version (2.0)! Also why are you playing it on GP mode? Castle Frenzy has a lap + segment update and introduces a cup on 1.3, so why is this possible?! And I swear I fixed the finish line on 1.2!
 
That's the thing.

I DID download the new version
???

My guess, is that you've loaded both the Gamer Pack (1.1) AND the Double Gear Pack (2.0). Those mods aren't supposed to be loaded together. But I guess It's my own friggin' fault that I didn't make the mod's tittle clear...
 
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