Desynced intro

aqualuzara

Member
Ever since 2.2.11 (i think?), the fade time between intro scenes has become longer which has made it very noticeably desynced from the music
 
Oh god, I noticed too. I thought it was only me with my old computer, but...it's not, thankfully.
It's too bad...they were made for each other!
(Happy New Year's, by the way!)
 
i saw this too but i thought it was because "mountain" has more letters than "city" and the intro music was made with "city" in mind
the whole fade time thing makes more sense though
 
the fades werent changed at all between 2.2.13 and older versions (2.2.9) so i assume this is something new with the new interpolation feature, causing the timer to tick down slower (?)

2.2.13 fade lengths
2.2.13 fades:
static tic_t introscenetime[NUMINTROSCENES] =
{
    5*TICRATE,    // STJr Presents
    11*TICRATE + (TICRATE/2),    // Two months had passed since...
    15*TICRATE + (TICRATE/2),    // As it was about to drain the rings...
    14*TICRATE,                    // What Sonic, Tails, and Knuckles...
    18*TICRATE,                    // About once every year, a strange...
    19*TICRATE + (TICRATE/2),    // Curses! Eggman yelled. That ridiculous...
    19*TICRATE + (TICRATE/4),    // It was only later that he had an idea...
    10*TICRATE + (TICRATE/2),    // Before beginning his scheme, Eggman decided to give Sonic...
    16*TICRATE,                    // We're ready to fire in 15 seconds, the robot said...
    16*TICRATE,                    // Meanwhile, Sonic was tearing across the zones...
    16*TICRATE + (TICRATE/2),    // Sonic knew he was getting closer to the city...
    17*TICRATE,                    // Greenflower City was gone...
     7*TICRATE,                    // You're not quite as dead as we thought, huh?...
     8*TICRATE,                    // We'll see... let's give you a quick warm up...
    18*TICRATE + (TICRATE/2),    // Eggman took this as his cue and blasted off...
    16*TICRATE,                    // Easy! We go find Eggman and stop his...
    25*TICRATE,                    // I'm just finding what mission obje...
};

2.2.9 fade lengths
2.2.9 fades:
static tic_t introscenetime[NUMINTROSCENES] =
{
    5*TICRATE,    // STJr Presents
    11*TICRATE + (TICRATE/2),    // Two months had passed since...
    15*TICRATE + (TICRATE/2),    // As it was about to drain the rings...
    14*TICRATE,                    // What Sonic, Tails, and Knuckles...
    18*TICRATE,                    // About once every year, a strange...
    19*TICRATE + (TICRATE/2),    // Curses! Eggman yelled. That ridiculous...
    19*TICRATE + (TICRATE/4),    // It was only later that he had an idea...
    10*TICRATE + (TICRATE/2),    // Before beginning his scheme, Eggman decided to give Sonic...
    16*TICRATE,                    // We're ready to fire in 15 seconds, the robot said...
    16*TICRATE,                    // Meanwhile, Sonic was tearing across the zones...
    16*TICRATE + (TICRATE/2),    // Sonic knew he was getting closer to the city...
    17*TICRATE,                    // Greenflower City was gone...
     7*TICRATE,                    // You're not quite as dead as we thought, huh?...
     8*TICRATE,                    // We'll see... let's give you a quick warm up...
    18*TICRATE + (TICRATE/2),    // Eggman took this as his cue and blasted off...
    16*TICRATE,                    // Easy! We go find Eggman and stop his...
    25*TICRATE,                    // I'm just finding what mission obje...
};
as you can see, all fades are the same length between the 2 versions
 

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