Changing a players array clones to other players. Is there a fix?

Poyo!!

do not the cat
Changing a array clones tha change to others. Is there anything im doing wrong?

[ local enabledchar = 'sonic' --Use the character variable to change who you wanna play as! local ability = 0 local ability2 = false local pressc1 = true local pressc2 = true local charability = 0 local dropdash = false local abilities = {'Thok', 'Fly', 'Jump'} local cur = 1 local time = 0 local whitelisted = false local function abilityManage(p, v) //since i cant code for the life of me heres a shit ton of else ifs if v == 'Thok' then p.charability = CA_THOK elseif v == 'Fly' then p.charability = CA_FLY elseif v == 'Glide' then p.charability = CA_GLIDEANDCLIMB elseif v == 'Jump' then p.charability = CA_DOUBLEJUMP elseif v == 'Homing Attack' then p.charability = CA_HOMINGTHOK elseif v == 'Hover' then p.charability = CA_FLOAT elseif v == 'Descend' then p.charability = CA_SLOWFALL elseif v == 'Fall Switch' then p.charability = CA_FALLSWITCH end end addHook("PlayerSpawn", function(p) if (p.ability == nil) then p.ability = ability end if (p.ability2 == nil) then p.ability2 = ability2 end if (p.pressc1 == nil) then p.pressc1 = pressc1 end if (p.pressc2 == nil) then p.pressc2 = pressc2 end if (p.dropdash == nil) then p.dropdash = dropdash end if (p.enabledchar == nil) then p.enabledchar = enabledchar end if (p.abilities == nil) then p.abilities = abilities end if (p.whitelisted == nil) then p.whitelisted = whitelisted end if (p.cur == nil) then p.cur = cur end end) hud.add(function(v, p) if p.mo.skin == p.enabledchar and p.whitelisted == true then v.drawString(75, 25, 'Ability: ' + p.abilities[p.cur], 8388608) end end) addHook("PlayerThink", function(p) if (p.mo.skin == p.enabledchar and p.whitelisted == true) then if (p.cmd.buttons & BT_CUSTOM1) and (p.pressc1 == true) and (p.ability2 == false) then p.pressc1 = false if p.abilities[p.cur + 1] ~= nil then p.cur = p.cur + 1 abilityManage(p, p.abilities[p.cur]) else p.cur = 1 abilityManage(p, p.abilities[p.cur]) end end if not (p.cmd.buttons & BT_CUSTOM1) and (p.pressc1 == false) then p.pressc1 = true end if (p.cmd.buttons & BT_SPIN) then if not (P_IsObjectOnGround(p.mo)) then p.dropdash = true elseif (P_IsObjectOnGround(p.mo)) and (p.dropdash == true) then p.dropdash = false S_StartSound(p.mo, sfx_zoom) P_Thrust(p.mo, p.mo.angle,50*FRACUNIT) if (p.pflags & ~PF_SPINNING) then p.pflags = $1|PF_SPINNING p.mo.state = S_PLAY_ROLL end end else if p.dropdash == true then p.dropdash = false end end end end) COM_AddCommand('abilitywhitelist', function(p, intstring, boolstring) if (p == server) local int = tonumber(intstring) local bool = nil local msg = '' local plyr = '' if boolstring == 'true' then bool = true elseif boolstring == 'false' then bool = false end for player in players.iterate do if #player == int then plyr = player.name player.whitelisted = bool end end if bool == true then msg = plyr + ' has been whitelisted' elseif bool == false then msg = plyr + ' has been blacklisted' end COM_BufInsertText(p, 'csay "' + msg + '"') end end) COM_AddCommand('changeabilitychar', function(player) if player.whitelisted == true then player.enabledchar = player.mo.skin CONS_Printf(player, "Character for Multi-ability is now " + player.mo.skin) end end) COM_AddCommand('abilityhelp', function(p) CONS_Printf(p, [[Thok, Fly, Glide, Jump, Homing Attack, Hover, Descend, Fall Switch]]) end) COM_AddCommand('setability', function(p, s, s2) if p.whitelisted == true then local i = tonumber(s) p.abilities[i] = s2 end end) /ICODE]
 

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