JigsawJazzDock
Member
Do not post about project plans without proof that you have started
(Update: As of Aug 15, I am no longer interested in working on this mod anymore.)
Hello, everyone. This is my very first time making a mod so let's kick of with
RAYMAN COMING TO SRB2
This is just a announcement btw, I haven't started development just yet but I think I will either around Friday or Saturday
(I will also be the main programmer, just have to learn Lua.)
Of course Rayman isn't Rayman without his two basic abilites:
Fists: He can throw his fists at enemies at a long range.
Helicopter: By holding jump, he can use his Helicopter Hair to glide long distances.
Further plans include adding the powerups from Rayman 3, swimming mechanics, purple lums, and more abilites.
Why Bring Rayman Into SRB2?
Well, the reason why is because there are these OLDC levels made by Vixuzen Heavily Inspired by Rayman 2 and I felt like these levels would fit perfectly with an actual Rayman Mod.
I also need some spriters, animators, etc. Because I can't draw nor sprite and also needing a second (or third) programmer because I felt like I can't do this alone with me being the only programmer.
GOALS
The main goal of this mod is to make Rayman fun to play as possible.
Any Questions?
Edit:
It looks like I'll just use pre render models and do the coding myself instead.
Hello, everyone. This is my very first time making a mod so let's kick of with
RAYMAN COMING TO SRB2
This is just a announcement btw, I haven't started development just yet but I think I will either around Friday or Saturday
(I will also be the main programmer, just have to learn Lua.)
Of course Rayman isn't Rayman without his two basic abilites:
Fists: He can throw his fists at enemies at a long range.
Helicopter: By holding jump, he can use his Helicopter Hair to glide long distances.
Further plans include adding the powerups from Rayman 3, swimming mechanics, purple lums, and more abilites.
Why Bring Rayman Into SRB2?
Well, the reason why is because there are these OLDC levels made by Vixuzen Heavily Inspired by Rayman 2 and I felt like these levels would fit perfectly with an actual Rayman Mod.
I also need some spriters, animators, etc. Because I can't draw nor sprite and also needing a second (or third) programmer because I felt like I can't do this alone with me being the only programmer.
GOALS
The main goal of this mod is to make Rayman fun to play as possible.
Any Questions?
Edit:
It looks like I'll just use pre render models and do the coding myself instead.
Last edited: