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(BETA)Sonic The Super Cool Adventure EP1 And EP2

I never thought I'd say this, but I finished the New Zone 2 Act 1, so guys, the STSCA Demo 3 campaign is over. Now there are other things left, bonus stages, title stage (background of the title screen), so now it's just a matter of finishing that. We're already past the halfway point of developing STSCA Demo 3, not by much, but above, so I'm going to rest a bit before starting again.
 
I took some time off to start the bonus stages, I still don't know why MB crashed.
 
Hey everyone, after my team really begged me to do this, I’m going to shorten the mod. Why? It was way too big for just one release, so I’ve split it into EP1 and EP2.
 
The Collab file is ready (SRB2: A New Adventure), when we release Demo 3, you will need to have STSCA loaded (specifically Demo 3.X) to play the Collab—otherwise, the level won't be playable.
 
Here is what’s missing from Demo 3:
1- Title map.
2- Bonus stages.
3- Some mechanics for the mod character.
4- Some systems (optional for my team for now, as they would just be touches to add some polish).
 
Hello everyone! I was going to release a "Demo 3 WIP 3," but I realized it didn't offer much new content—just remakes of DTZ1 and 2. And why not DTZ 3? Because I want to save it for the full Demo 3 release. I'll be posting fewer updates, since there isn't much to share or comment on right now.
 
Okay, everyone, you won't believe what I'm about to say: I'm going to release a WIP of STSCAKart (a WIP of its Demo 1), and it will only include what has been done so far (I didn't even do everything, it's my translator as always).
 
To celebrate the 3K downloads—albeit a bit late...
A DOCUMENTARY ABOUT "Snow Carnival Zone"!!!!!!!!!!!!

After Super Green 3, naturally, we moved on to Zone 2. At first, I considered a desert level—which was intended to be repurposed for "Desert Toxic"—but I scrapped the idea because it felt a bit odd. Then I thought of *Sonic 4: Episode II*; White Park was the main inspiration for Snow Carnival. With the theme in mind, I needed a name for the zone. My first choice was "Ice Casino," but that felt strange, so I changed it to "Snow Casino"—though that didn't sound quite right either. Then I thought of *Sonic 3*'s Carnival Night—another source of inspiration—and settled on "Snow Carnival." After a long night spent working on Act 1, the ending was originally just a straight line with two paths leading up to the finish, with a wall practically touching both routes. Thinking it was too short, I added a small extra section for the finale and finished Act 1. Two or three days after joining the message board—which I had signed up for after finishing Demo 1—I started working on Act 2 with my friend Boingozoingo. I initially envisioned an afternoon city level, but since the base map ("MAP05") came with a nighttime background, I grew fond of it and simply changed the setting to a snowy night. (Fun fact: the two starting routes were originally meant to be longer, like in Demo 3.) After completing Acts 2 and 3, I created Act 1 for Demo 3; the level finish in the city—where the beta version featured a "Stop" sign before the first house—and Knuckles' cave is somewhat empty because I had no idea what to put in it. The cave before the finale was supposed to feature giant boulders as obstacles. In Act 2, the two routes were expanded; the right-hand path included a small ice room with a fully dressed snowman, and there was a small maze near the first checkpoint. And then, it was all finished.

Act 1 (Demo 3) Screenshots:

srb20013.png


srb20014.png


Act 2 (Demo 3) Screenshots:

srb20015.png


srb20016.png


And at the start of Act 1 in all versions of STSCA, there’s a Christmas present labeled "Do Not Open Until Christmas"; during Christmas (in the Christmas versions), that present turns into a monitor worth 1,000 or 10,000 points (I don't recall which)—you can check it out in any version.
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A deal's a deal, right?
So, here is the reveal of the new Zone 1:

After making their way through Desert Toxic, Sonic, Tails, and Knuckles arrive in an area consisting mostly of solid ground and lava; following a long run, they reach a volcano—and here is the name of the new Zone 1: the name is...

--------------------------------------------------------------------DEEP VULCANO--------------------------------------------------------------------------

Deep Vulcano is a volcano (who would've guessed, right?) where you delve deeper as the level progresses; you travel through the volcano and sometimes along its exterior. (Shout-out to "Mine Maze Zone" for the "Egg Sandub" boss!) Anyway, Act 1 involves navigating areas both inside and outside the volcano, alternating between different volcanic sections. Act 2 features dark areas where torches light the path, leading eventually to the volcano where Eggman is located. Act 3 takes place in a new, dark volcanic area illuminated by torches; here, four platforms allow the player to stand and attack Eggman, who is positioned in the lava. Afterward, Sonic, Tails, and Knuckles leave Deep Vulcano and head to the next zone (to be revealed in October, as I mentioned months ago).

--------------------------------------------------------------------SCREENSHOTS---------------------------------------------------------------------------

Act 1:

srb20017.png


srb20018.png


Act 2:

srb20019.png


srb20020.png


------------------------------------------------------------------------GIFS-----------------------------------------------------------------------------------

Act 1:

srb20012.gif
srb20013.gif


Act 2:

srb20014.gif
srb20015.gif
 
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Unfortunately, Galaxy Penguin left the team this morning.
I really liked him because of a joke he made about The Lost Zones... or I don't quite remember which forum it was on. I'll never forget you, even though we only spoke like twice :
 
I'm finishing up a section of a bonus stage; besides the one I'm working on, there are three more to go. The title map will be created after we finish the bonus stages.
 
First bonus stage completed! All that's missing is her icon and then I need to add her to the mod.
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I finished the second bonus stage; I’ve already finished the first and the second one too—only two more to go.
 
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