• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

Adventure Sonic (SA-Sonic) Progress

Status
Not open for further replies.

BlueBlur

Member
I did make a sprite, but I don't think I showed it off here (I did show it to Spork, who showed it to Shine, and that made Shine want to code for me, desperately, I might add. :P)
PiIu8bC.png
Aw man, you forgot about me?
Spork showed it to me too!
 

PupDaNi

Hey-Hey-Hey-MOTHERFU-
My hands are more ready to play this when its out more than my body ._.
100% bet that metal overlord is not going to release it until soap shoes is done
he really is willingly going to go through the pain and agony again
just for us :)
dont worry metal wario u don't need to push yourself to do it
were fine with normal sa-sonic is already enough :)
ALL PRAISE THE METALOVERLOAD! THIS IS A RITUAL
I thought it was "All hail the Metal Bandit of Golden Passage!" Because...You know he was "Wario" in his name.
Post automatically merged:

This beautiful sprite made me check out what else you made. Then I discovered you made walking sprites too. Someone who can manage walking frames(most frames per SRB2 animation) has actual potential for a project. That ultimately made me offer!

...imagine my surprise when you decided "Eh, I'll do 40 frames instead of the usual 20 for the running & rolling too!! And why not do 30 for teetering instead of 10?!" This crazy dude has enough energy to willingly go through hell AGAIN. Multiple times. Major props, that is why you're the Metal Overlord!


We're approaching 1300 posts to scroll through, so I'll happily answer repeat questions for anyone new. Yes, we have a custom super theme, clear stage, runshoes, and invincibility music. None of this overrides the vanilla soundtrack.


That's awesome, welcome! Remember to make daily blood offerings to Metalwario64! Wishes are eternal.


Safe bet. For initial release anyway!


Jump anytime after the pulse and you'll get it! Wait too long and Sonic will automatically do it himself like in Adventure. The only way to screw things up is by jumping before the pulse. There's no downsides to it.


Not from us. They're at least semi-public, the file was shared in 1 public Discord and GIFs were shown practically everywhere. But I'm unsure if the creator's ok with me actually dropping the files.


Lightdash! If your line of rings ends close to the ground, hold forward to snap to the ground running! Keeps the flow going!
srb20399.gif


If the rings instead end in midair, you're put in a jumping state!(Rather than becoming helpless like SA2)
srb20421.gif



You can also auto-spindash/jump from lightdashes by holding the corresponding button, regardless of where the trail ends. No tricky timing or guessing needed! You destroy enemies during and after the lightdash, so be fearless!
srb20402.gif
srb20417.gif


If Sonic finds rings leading upwards, he'll enter a vertical Lightdash state and trick-jump off the top! SA-Sonic doesn't have walljump cheese or bomb jumping to fly anywhere unrestricted, so you gotta think creatively!
srb20366.gif
srb20367.gif
srb20368.gif
srb20371.gif



Lightdashes crash through bustable blocks. Hmm! Looks like I'll need a superbounce to continue. Any speed shoes nearby?
srb20373.gif


Ring detection is super generous and your mobility after a lightdash is incredibly empowered compared to Sonic Adventure. You'll find many interesting uses beyond "gitringsfast", so even despite the charge-time it can pay off! (Had enough GIFs yet?)
srb20424.gif
srb20425.gif

srb20428.gif
srb20438.gif
What is the Discord or have you asked him yet? Because Hot "Damn."(thats a voice clip from shadow) because he it looks like that could be a complete recreation of SA2!
 
Lightdash! If your line of rings ends close to the ground, hold forward to snap to the ground running! Keeps the flow going!
srb20399.gif
If the rings instead end in midair, you're put in a jumping state!(Rather than becoming helpless like SA2)
srb20421.gif
Very nice quality of life changes, I tend to dislike be forced into a helpless state, it can work for some characters because the move may be OP otherwise, so it's just balancing. But given how SA Sonic has been shown off that helpless state would feel more out of place.

You can also auto-spindash/jump from lightdashes by holding the corresponding button, regardless of where the trail ends. No tricky timing or guessing needed! You destroy enemies during and after the lightdash, so be fearless!
srb20402.gif
srb20417.gif
This move is already shaping up to be really useful and it has so many ways to instantly go into another move as well, makes it feel like a real part of Sonic's kit, which light speed dash is cool, but it most games it has shown up in it's always felt little lackluster, this is just another move in his arsenal and that's what makes it look so good here.

If Sonic finds rings leading upwards, he'll enter a vertical Lightdash state and trick-jump off the top! SA-Sonic doesn't have walljump cheese or bomb jumping to fly anywhere unrestricted, so you gotta think creatively!
srb20366.gif
srb20367.gif
srb20368.gif
srb20371.gif
Wall jumping is cool, but having the ability to gain a massive amount of upward momentum and using that to reach high places always feels more rewarding, or like you are breaking the script. Like Neo Sonic Homing attack was updated to give more height for the cost of speed when holding it down, so I can skip some platforming if I can use it creatively, seemingly the same case but dependent on ring placement you can make your own path to the goal.
Ring detection is super generous and your mobility after a lightdash is incredibly empowered compared to Sonic Adventure. You'll find many interesting uses beyond "gitringsfast", so even despite the charge-time it can pay off! (Had enough GIFs yet?)
srb20424.gif
srb20425.gif

srb20428.gif
srb20438.gif
I've noticed that even when you let loose he'll still cling onto rings close by, giving more flexibility and creative uses, it went from stop and go move to, stop and explode with how fast you rocket off with it, it keeps charge of SA1 but has the ability to keep momentum going or gain momentum like in SA2, but also cling onto rings more generously like you said, much like how it worked in SA1. (if bothered using it SA1 to notice it how it clings to rings other then mandatory usage) plus all the other general buff that makes it look like it's as smooth as butter to use.
Really good attention of detail combining these aspects!(I could be looking to deep into it.)
Also you play this character really well, so more gifs the better.
 

I D K

Member
Those gifs give me life, the Light dash is SO complex (not in a bad way, but in a good way)! I just can't wait to play THE HELL out of him, There's NOTHING THAT I DISLIKE AND I LOVE THAT :wonderful::wonderful:
 

Golden Shine

Here to bring light!
Aw man, you forgot about me?
Spork showed it to me too!
What are you doing in this thread? Get back to X Sonic and MAKE.MORE.SPRITES!!!
896686815531110441.png

Metroid-Dread-Samus-Chozo-Slam-X-Dunk-Anger-Rage-Violence.gif

...after leaving an offering for Metalwario. F'kking degenerate.

Also you play this character really well, so more gifs the better.
Just google translated your name to "Roasted Squid". Am I missing a reference or are you Japanese or something?

Those gifs give me life, the Light dash is SO complex (not in a bad way, but in a good way)! I just can't wait to play THE HELL out of him, There's NOTHING THAT I DISLIKE AND I LOVE THAT :wonderful::wonderful:
Goal's to make players always feel like they can get their best-case scenario out of it!

ye but we will wait for december because i don't think that SA Sonic will release on november
It's always good to be on the cautious side! But after 26 pages of me mentioning it we have actually brought in our first beta testers. So things definitely boding well! Holiday fever does exist, though, so we kinda need the headstart.

Le funny
srb20371.gif
 
Last edited:

BlueBlur

Member
What are you doing in this thread? Get back to X Sonic and MAKE.MORE.SPRITES!!!
896686815531110441.png

Metroid-Dread-Samus-Chozo-Slam-X-Dunk-Anger-Rage-Violence.gif

...after leaving an offering for Metalwario. F'kking degenerate.


Just google translated your name and it's "Roasted Squid". Am I missing a reference or are you Japanese or something?


Goal's to make players always feel like they can get their best-case scenario out of it!


It's always good to be on the cautious side! But after 26 pages of me mentioning it we have actually brought in our first beta testers. So things definitely boding well! Holiday fever does exist, though, so we kinda need the headstart.

Le funny
srb20371.gif
Woah man. I'm only your servant in DISCORD. Not here.
 

PupDaNi

Hey-Hey-Hey-MOTHERFU-
What are you doing in this thread? Get back to X Sonic and MAKE.MORE.SPRITES!!!
896686815531110441.png

Metroid-Dread-Samus-Chozo-Slam-X-Dunk-Anger-Rage-Violence.gif

...after leaving an offering for Metalwario. F'kking degenerate.


Just google translated your name to "Roasted Squid". Am I missing a reference or are you Japanese or something?


Goal's to make players always feel like they can get their best-case scenario out of it!


It's always good to be on the cautious side! But after 26 pages of me mentioning it we have actually brought in our first beta testers. So things definitely boding well! Holiday fever does exist, though, so we kinda need the headstart.

Le funny
srb20371.gif
You golden shine abuse the our main boi blue blur and I slam you into a table giant Luigi style >:)
Post automatically merged:

What are you doing in this thread? Get back to X Sonic and MAKE.MORE.SPRITES!!!
896686815531110441.png

Metroid-Dread-Samus-Chozo-Slam-X-Dunk-Anger-Rage-Violence.gif

...after leaving an offering for Metalwario. F'kking degenerate.


Just google translated your name to "Roasted Squid". Am I missing a reference or are you Japanese or something?


Goal's to make players always feel like they can get their best-case scenario out of it!


It's always good to be on the cautious side! But after 26 pages of me mentioning it we have actually brought in our first beta testers. So things definitely boding well! Holiday fever does exist, though, so we kinda need the headstart.

Le funny
srb20371.gif
Also when did I miss the beta tester thing???
 

Why_bother

Member
then there is no adventure tails:dramahog::dramahog::dramahog:
I asked him about it once, and he basically replied with, "Once I successfully recover from the act of making this mod, then I'll think about it. No promises though." Or at least that's how I interpreted what he said. Specifically because I'm not gonna bother looking through the thread again.
Post automatically merged:

But then again, Golden did say Metal was the type of person who would put himself through hell to make a mod if he was really determined to do it, so if at any point in the future he did have the sudden urge to make an Adventure Tails mod, THERE WOULD BE NO STOPPING HIM, AND I WOULD START TO GENUINELY FEAR FOR HIM AT THAT POINT.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Top