wall

  1. Zech

    How do You Find the Angle a Player Hits a Wall At?

    EDIT! After testing a lot, I've found that this doesn't work on every wall. I dunno what's up with some of the walls but they just mess everything up. I'll edit the solution if I find a fix. SOLUTION: local wallNormal = R_PointToAngle2(line.v1.x, line.v1.y, line.v2.x, line.v2.y) //finds the...
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