How do I configure or add the MT_TAILSOVERLAY sprites to show up according to the players actions?
I tried both this, to draw existing sprites
local function DashT(mobj)
for mobj in MT_TAILSOVERLAY
if player.mo.state == S_ECLIP_DASH //dash with GASP sprites
mobj.state = S_TAILSOVERLAY_GASP...
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