tail

  1. Mr Bones

    (SOLVED)How to relate the tail follow object to the player's skin

    How do I configure or add the MT_TAILSOVERLAY sprites to show up according to the players actions? I tried both this, to draw existing sprites local function DashT(mobj) for mobj in MT_TAILSOVERLAY if player.mo.state == S_ECLIP_DASH //dash with GASP sprites mobj.state = S_TAILSOVERLAY_GASP...
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