The new SRB2 version seems to break how the horizon effect renders for the OPENGL renderer. Where the software renderer seems to have no issues at all.
So the context behind finding this bug was me converting my 2.2.13 map into 2.2.15. So the map used a combination of horizon effect applied on...
Exactly what it says on the tin, I keep getting a sigsegv error trying to run the game. I've ran it on OpenGL and Software, still get the error, I've messed with rendering values, increasing them, lowering them. Messing with multiple cores, I've done just about every other fix I've seen here in...
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