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Old 1 Week Ago   #1
cookiefonster
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Default Fire generated by elemental shield does not move on PolyObjects

Not sure if this can be easily fixed or not, but I thought it would be worth pointing out:

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Old 1 Week Ago   #2
Jonster
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Strange, isn't it?
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Old 1 Week Ago   #3
cookiefonster
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Quote:
Originally Posted by Jonster View Post
Strange, isn't it?
It's not that strange to me. It just seems like the fire's X and Y coordinates aren't programmed to change when they're on moving PolyObjects.
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