SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Editing > Editing Help

Reply
 
Thread Tools Search this Thread
Old 05-30-2008   #201
ash
formerly "ash"
 
ash's Avatar
Default

It runs a bit slowly (frame rate lag) in software and OpenGL's nearest and bilinear filters. How can I fix this?
ash is offline   Reply With Quote
Old 3 Days Ago   #202
ash
formerly "ash"
 
ash's Avatar
Default

hi, quick question; was wondering about something. are parabolic slopes a thing? or would simulating this be more of a hack?

i've been gone a while so slopes in general are quite new to me, and i'm only just digging through the wiki page on them
ash is offline   Reply With Quote
Old 3 Days Ago   #203
Zipper
Killda
Judge
 
Zipper's Avatar
Default

Slopes are entirely plane-based, so making parabolic curves still requires hacks, mostly in the form of "stacking many slopes together".
__________________
Quote:
<Rob> Thok is not malaria
Zipper is offline   Reply With Quote
Old 3 Days Ago   #204
ash
formerly "ash"
 
ash's Avatar
Default

is there a significant performance hit if a lot of slopes are present on-screen? can't find a ton of info about their performance impact
ash is offline   Reply With Quote
Old 3 Days Ago   #205
Kaysakado
Default

Not particularly. You're more likely to get performance hits with tons of FOFs, Polyobjects, and Sprites than with slopes
Kaysakado is offline   Reply With Quote
Old 3 Days Ago   #206
ash
formerly "ash"
 
ash's Avatar
Default

oh that's excellent; ty for the responses yall
ash is offline   Reply With Quote
Old 3 Days Ago   #207
CobaltBW
Community Noise Maker
Developer
 
CobaltBW's Avatar
Default

Quote:
Originally Posted by Ash View Post
is there a significant performance hit if a lot of slopes are present on-screen? can't find a ton of info about their performance impact
Any damage you could do with slopes won't be as bad as it would have been if you had tried to "fake" slopes with extremely tiny stairs in 1.09. I imagine most of the overhead nowadays comes from mobj thinkers.
__________________
~CobaltBW

Check out my soundcloud profile for music stuff
CobaltBW is offline   Reply With Quote
Old 3 Days Ago   #208
ash
formerly "ash"
 
ash's Avatar
Default

Quote:
Originally Posted by CobaltBW View Post
Any damage you could do with slopes won't be as bad as it would have been if you had tried to "fake" slopes with extremely tiny stairs in 1.09. I imagine most of the overhead nowadays comes from mobj thinkers.
oh god, i remember all of the workarounds similar to this one to get fake slopes working, including using mid-textures at different heights on very tightly-packed linedefs. never again
ash is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Are FPS's too generic nowadays? :SonicMaster: Video Games 33 02-04-2009 12:31 AM
'Guy's Generic SOCing questons SRB2 Guy Editing Help 0 04-18-2008 11:54 PM
Match/Tag: Generic Hill Zone (the name seemed to fit) CobaltBW Outdated Releases (0.X & 1.X) 11 06-26-2006 10:09 PM
A few questions about SRB2... neon SRB2 Discussion 14 05-17-2006 10:18 PM


All times are GMT. The time now is 01:03 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.