I'm having a bit of trouble with this one. I wanted a room filled with lava in the style of Hill Top Zone, in which the lava level rises once the player enters. I finished it, and it worked nicely, but it was missing something important: sound.
I worked out a simple set of linedef executors which in theory would cause a rumble sound to be played while the lava is rising. The only tool I have at my disposal for this kind of thing is the "trigger repeatedly" linedef executor. Unfortunately this method does not work well for playing sound effects, as it does not simply loop the sound. Instead it just plays the sound however many times per second "trigger repeatedly" works. This results in a bunch of rumble sound effects being played at once, effectively preventing any other sound from being played and distorting the music.
So, fellow mappers, what are your thoughts? How can I make this set of linedef executors loop the sound properly?
I worked out a simple set of linedef executors which in theory would cause a rumble sound to be played while the lava is rising. The only tool I have at my disposal for this kind of thing is the "trigger repeatedly" linedef executor. Unfortunately this method does not work well for playing sound effects, as it does not simply loop the sound. Instead it just plays the sound however many times per second "trigger repeatedly" works. This results in a bunch of rumble sound effects being played at once, effectively preventing any other sound from being played and distorting the music.
So, fellow mappers, what are your thoughts? How can I make this set of linedef executors loop the sound properly?