Haven't tested, but can't you combine an intangible from top/sides FOF with ceiling-only Sector Special Parameters and a linedef executor trigger to make a solid, visible FOF appear? Kind of overkill but from what I've seen you'd be up to it
I tried... something like that.
It seems that you can't make a Mario Block without making it solid, so there's still side and top collision. I could use an intangible invisible FOF to lower the block, but that's not the same to me; you really need to HIt the block to make it appear, not just... you jump and it appears and you hit it mid-appearance. I'd rather you stand in the right spot and the block appears.
But more on blocks, I decided to make a special texture for blocks that trigger things. It looks kind of like the Badge ? Blocks, but these are colored this way to match the ? switches.
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