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Old 04-26-2020   #1
cookiefonster
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Default Area under ? block incorrectly colored underwater in Pipe Towers Zone




The area underneath the block is colored as if it were outside of water. I assume it's supposed to be be a little darker than its surroundings instead.
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Last edited by Monster Iestyn; 05-02-2020 at 05:34 PM.
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Old 05-02-2020   #2
Monster Iestyn
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Oh, this is an old one! This is because the FOF is shadowcasting, which creates a "light" that overrides the colormap "light" above it from the top of the FOF downwards. Non-shadowcasting FOFs, on the other hand, don't get this weird situation IIRC.

This bug could be fixed, but it's hard to tell whether doing so would have any unwanted side effects. Might have to be a 2.3 thing if so.
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Old 05-03-2020   #3
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Quote:
Originally Posted by Monster Iestyn View Post
Oh, this is an old one! This is because the FOF is shadowcasting, which creates a "light" that overrides the colormap "light" above it from the top of the FOF downwards. Non-shadowcasting FOFs, on the other hand, don't get this weird situation IIRC.

This bug could be fixed, but it's hard to tell whether doing so would have any unwanted side effects. Might have to be a 2.3 thing if so.
Does this issue hold for everything underwater, or just this specific case? I'm just curious.
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Old 05-12-2020   #4
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Quote:
Originally Posted by cookiefonster View Post
Does this issue hold for everything underwater, or just this specific case? I'm just curious.
I think it does for everything shadowcasting underwater, as Iestyn described:
Quote:
Originally Posted by Monster Iestyn View Post
<...> This is because the FOF is shadowcasting, which creates a "light" that overrides the colormap "light" above it from the top of the FOF downwards. Non-shadowcasting FOFs, on the other hand, don't get this weird situation IIRC.
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