MasterServer Ban list

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Logan_GBA said:
Removed:
ssntails server _FAKE_ 86.139.81.245/13
86.136.0.1 - 86.143.255.254

"Xtreme Starfox" was in range

from 10:54 to 2:34 EST, my internet, and cable went down, and so did the masterserver

Thank you very much.

Now I can play normaly WOOO! :D
 
I can't connect to the Master Server for some reason.
I'm not banned or anything.
I have a dynamic IP, which changes everyday.
If you asked for my IP, it's 75.58.75.2.
If anyone knows what's the problem is, please tell me.
I've never been able to connect to the Master Server to join netgames for
2 days right now.
I can host, but can't join.
 
Nickrawls08 said:
I can't connect to the Master Server for some reason.
I'm not banned or anything... blah blah blah I don't know how to read

try using your brain, and read the list
 
added:
djs sa city Hangout 07_04_17 71.240.86.37/12
71.240.0.1 - 71.255.255.254
 
If someone used your name, and that name was banned, you should still be able to use the master server, because it bans IP addresses, not usernames.

If you are banned, that means you are lying, and actually got yourself banned.

If neither of those is the case, your IP was in the range of whoever used your name, and you accidentally got banned.
 
I think it doesn't matter anymore.
I can just wait for the ban to disappear and see what happens.
So that means I only have to wait 2 weeks!

Good News:
I can wait 2 weeks for the ban to be lifted.

Bad News:
My Brother can't wait 2 weeks!
 
Why did I just get banned? I had internetserver off.


Edit : here are my logs:GetArgcArgv() ...
lpCmdLine is '"C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\srb2win.exe" '
Myargc: 1
myargv[0] : 'C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\srb2win.exe'
I_StartupSystem() ...
D_SRB2Main() ...
Aug 22 2006 Sonic Robo Blast 2 00:38:31
Sonic Robo Blast 2
Z_Init: Init zone memory allocation daemon.
system memory 1023MB free 320MB
64 megabytes requested for Z_Init.
W_Init: Init WADfiles.
I_StartupTimer...
Added file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\srb2.srb (3597 lumps)
Loading main config from C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\srb2.srb
Added file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\sonic.plr (172 lumps)
Added file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\tails.plr (171 lumps)
Added file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\knux.plr (171 lumps)
Added file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\auto.wpn (37 lumps)
Added file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\bomb.wpn (37 lumps)
Added file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\home.wpn (37 lumps)
Added file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\rail.wpn (37 lumps)
Added file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\infn.wpn (37 lumps)
Added file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\drill.dta (182 lumps)
Added file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\soar.dta (102 lumps)
Added file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\music.dta (132 lumps)
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
I_StartupGraphics...
mode 320 x 200 x 8 bpp
mode 320 x 200 x 16 bpp
mode 320 x 200 x 32 bpp
mode 320 x 240 x 8 bpp
mode 320 x 240 x 16 bpp
mode 320 x 240 x 32 bpp
mode 400 x 300 x 8 bpp
mode 400 x 300 x 16 bpp
mode 400 x 300 x 32 bpp
mode 512 x 384 x 8 bpp
mode 512 x 384 x 16 bpp
mode 512 x 384 x 32 bpp
mode 640 x 400 x 8 bpp
mode 640 x 400 x 16 bpp
mode 640 x 400 x 32 bpp
mode 640 x 480 x 8 bpp
mode 640 x 480 x 16 bpp
mode 640 x 480 x 32 bpp
mode 720 x 480 x 8 bpp
mode 720 x 480 x 16 bpp
mode 720 x 480 x 32 bpp
mode 720 x 576 x 8 bpp
mode 720 x 576 x 16 bpp
mode 720 x 576 x 32 bpp
mode 800 x 600 x 8 bpp
mode 800 x 600 x 16 bpp
mode 800 x 600 x 32 bpp
mode 848 x 480 x 8 bpp
mode 848 x 480 x 16 bpp
mode 848 x 480 x 32 bpp
mode 1024 x 480 x 8 bpp
mode 1024 x 480 x 16 bpp
mode 1024 x 480 x 32 bpp
mode 1024 x 768 x 8 bpp
mode 1024 x 768 x 16 bpp
mode 1024 x 768 x 32 bpp
mode 1152 x 864 x 8 bpp
mode 1152 x 864 x 16 bpp
mode 1152 x 864 x 32 bpp
mode 1280 x 720 x 8 bpp
mode 1280 x 720 x 16 bpp
mode 1280 x 720 x 32 bpp
mode 1280 x 768 x 8 bpp
mode 1280 x 768 x 16 bpp
mode 1280 x 768 x 32 bpp
mode 1280 x 960 x 8 bpp
mode 1280 x 960 x 16 bpp
mode 1280 x 960 x 32 bpp
mode 1280 x 1024 x 8 bpp
mode 1280 x 1024 x 16 bpp
mode 1280 x 1024 x 32 bpp
mode 1360 x 768 x 8 bpp
mode 1360 x 768 x 16 bpp
mode 1360 x 768 x 32 bpp
mode 1360 x 1024 x 8 bpp
mode 1360 x 1024 x 16 bpp
mode 1360 x 1024 x 32 bpp
mode 1440 x 900 x 8 bpp
mode 1440 x 900 x 16 bpp
mode 1440 x 900 x 32 bpp
mode 1600 x 1200 x 8 bpp
mode 1600 x 1200 x 16 bpp
mode 1600 x 1200 x 32 bpp
#00: 320x200x1bpp (desc: '320x200W')
#01: 320x200x1bpp (desc: '320x200')
#02: 320x240x1bpp (desc: '320x240')
#03: 400x300x1bpp (desc: '400x300')
#04: 512x384x1bpp (desc: '512x384')
#05: 640x400x1bpp (desc: '640x400')
#06: 640x480x1bpp (desc: '640x480')
#07: 720x480x1bpp (desc: '720x480')
#08: 720x576x1bpp (desc: '720x576')
#09: 800x600x1bpp (desc: '800x600')
#10: 848x480x1bpp (desc: '848x480')
#11: 1024x480x1bpp (desc: '1024x480')
#12: 1024x768x1bpp (desc: '1024x768')
#13: 1152x864x1bpp (desc: '1152x864')
#14: 1280x720x1bpp (desc: '1280x720')
#15: 1280x768x1bpp (desc: '1280x768')
#16: 1280x960x1bpp (desc: '1280x960')
#17: 1280x1024x1bpp (desc: '1280x1024')
#18: 1360x768x1bpp (desc: '1360x768')
#19: 1360x1024x1bpp (desc: '1360x1024')
#20: 1440x900x1bpp (desc: '1440x900')
#21: 1600x1200x1bpp (desc: '1600x1200')
VID_SetMode(0)
HU_Init: Setting up heads up display.

executing config.cfg
Default resolution: 640 x 400 (16 bits)
M_Init: Init miscellaneous info.
R_Init: Init SRB2 refresh daemon -
InitTextures...
InitFlats...
InitSprites...
166 sprites added from file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\srb2.srb
167 sprites added from file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\sonic.plr
168 sprites added from file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\auto.wpn
169 sprites added from file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\bomb.wpn
170 sprites added from file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\home.wpn
171 sprites added from file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\rail.wpn
172 sprites added from file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\infn.wpn
173 sprites added from file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\drill.dta
174 sprites added from file C:\Documents and Settings\All Users\Documents\Games\Sonic Games\SRB2\SRB2 Games\SRB2 v1.09.4\soar.dta
added skin 'tails'
added skin 'knuckles'

InitColormaps...
S_Init: Setting up sound.
I_StartupSound: Compacting onboard sound-memory... done
sound initialised.
I_InitDigMusic()
I_InitMIDIMusic()
MIDI product name: Microsoft MIDI Mapper
MIDI technology: Microsoft MIDI Mapper
MIDI caps:
-Separate left and right volume control
-Direct support for midiStreamOut()
-Volume control
ST_Init: Init status bar.
D_CheckNetGame: Checking network game status.
WinSock description: WinSock 2.0
WinSock System Status: Running
Entering main app loop...
I_StartupKeyboard...
I_StartupMouse...
VID_SetMode(5)
>addfile animesabre.wad
WARNING: Game must be restarted to record statistics.
Added file animesabre.wad (8 lumps)
Loading main config from animesabre.wad
174 sprites added from file animesabre.wad
no maps added
Starting Server....
Network system buffer: 8Kb
Network system buffer set to: 64Kb
Registering this server to the master server...
Resolved 24.62.188.178
Press ESC to abort
Contacting the server...
Checking files...
Send join request...
Join accepted, wait next map change...
Time limit disabled
Player 1 is in the game (node 0)
Speeding off to level...
The server has been registered on the master server...
Player 1 renamed to Wesley
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 2 is in the game (node 2)
Player 2 renamed to Abtahee Wasif
>say hi
<Wesley> hi
<Abtahee Wasif> hola
>say f12 me to see my sword
<Wesley> f12 me to see my sword
<Abtahee Wasif> k
<Abtahee Wasif> how u do that
<Abtahee Wasif> nvm
>say howd you kill me?
<Wesley> howd you kill me?
<Abtahee Wasif> i didnt
>say see
<Wesley> see
<Abtahee Wasif> ha!
<Abtahee Wasif> but wesley...
>say yea
<Wesley> yea
<Abtahee Wasif> u remember me
>sya wasifur?
Unknown command 'sya'
>say if your wasifur
<Wesley> if your wasifur
>say wait are you
<Wesley> wait are you
<Abtahee Wasif> yup
>say then yea
<Wesley> then yea
>sya do you have firedamage.soc
Unknown command 'sya'
>say do you have firedamage.soc
<Wesley> do you have firedamage.soc
<Abtahee Wasif> no
>say ok
<Wesley> ok
>say brb
<Wesley> brb
<Abtahee Wasif> k
Abtahee Wasif has completed the level.
* Abtahee Wasif like pie
Speeding off to level...
>say back
<Wesley> back
>say thanks
<Wesley> thanks
<Abtahee Wasif> np
<Abtahee Wasif> wft
<Abtahee Wasif> wesley
>say yea
<Wesley> yea
<Abtahee Wasif> u know anyone named grin
>sya yea
Unknown command 'sya'
>say yea
<Wesley> yea
<Abtahee Wasif> do u go to his server sometimes
>say no
<Wesley> no
<Abtahee Wasif> yes crazy about racing
>say can i fly you?
<Wesley> can i fly you?
<Abtahee Wasif> k
>say oops
<Wesley> oops
<Abtahee Wasif> if u fly me its like damaging me sometimes
Game paused by Wesley
<Abtahee Wasif> ???
>say sorry i wanted to see what would happen if i used the sword while flying
<Wesley> sorry i wanted to see what would happen if i used the sword while flying
Game unpaused by Wesley
<Abtahee Wasif> ohhhhh
Abtahee Wasif renamed to sonic the poop
* sonic the poop poops on wesley ' s head
* sonic the poop poops on wesley ' s head again
Wesley has completed the level.
sonic the poop has completed the level.
<sonic the poop> u know i never went to taco bell
Speeding off to level...
>say howd you know?
<Wesley> howd you know?
<sonic the poop> wa???
Speeding off to level...
Viewpoint: sonic the poop
Viewpoint: Wesley
Wesley has completed the level.
<sonic the poop> ??!!!!????
Speeding off to level...
<sonic the poop> lets get emeralds
>say ok
<Wesley> ok
>map map01
Speeding off to level...
>map map50
Speeding off to level...
<sonic the poop> ??????????????
>sya look!
Unknown command 'sya'
<sonic the poop> how u do that
>say look!!!!
<Wesley> look!!!!
Speeding off to level...
sonic the poop has completed the level.
Wesley has completed the level.
<sonic the poop> all heil poop
Speeding off to level...
<sonic the poop> i said all heil poop
>say all hail fall
<Wesley> all hail fall
>say all hail fall
<Wesley> all hail fall
>say all hail fall
<Wesley> all hail fall
>say all hail fall
<Wesley> all hail fall
<sonic the poop> i said all heil poop
<sonic the poop> i said all heil poop
<sonic the poop> i said all heil poop
<sonic the poop> i said all heil poop
Speeding off to level...
Viewpoint: sonic the poop
Viewpoint: Wesley
Wesley has completed the level.
<sonic the poop> u got token?
>say oops
<Wesley> oops
Speeding off to level...
>say wait yea
<Wesley> wait yea
>did you get 1 or 2
Unknown command 'did'
<sonic the poop> the bridge one
>say you got 1 or 2
<Wesley> you got 1 or 2
<sonic the poop> 1
>sya oops
Unknown command 'sya'
>say oops go back
<Wesley> oops go back
>map map50
Speeding off to level...
<sonic the poop> *sigh*
Speeding off to level...
sonic the poop has completed the level.
Wesley has completed the level.
<sonic the poop> yahooo : p
Speeding off to level...
Speeding off to level...
sonic the poop has completed the level.
Wesley has completed the level.
>say when i went for token 2 you got it
<Wesley> when i went for token 2 you got it
<sonic the poop> yahooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
>say oh well
<Wesley> oh well
Speeding off to level...
>inttime 1
Speeding off to level...
<sonic the poop> i like p.....o......o.....p....i....n.....g
Speeding off to level...
Speeding off to level...
Game paused by Wesley
<sonic the poop> do u mind if i skip this one
<sonic the poop> get all the tokens
>say then can i get all the token
<Wesley> then can i get all the token
>say nvm ok
<Wesley> nvm ok
Game unpaused by Wesley
>say dont finish untill i say
<Wesley> dont finish untill i say
<sonic the poop> im not even moving
>say oh
<Wesley> oh
<sonic the poop> nvm
<sonic the poop> wait paus
<sonic the poop> wait pause
<sonic the poop> pause
<sonic the poop> wesley
Game paused by Wesley
Viewpoint: sonic the poop
Viewpoint: Wesley
<sonic the poop> ohh
>say sorry brb in while
<Wesley> sorry brb in while
>say but wile im gone...
<Wesley> but wile im gone...
>say here...
<Wesley> here...
>verify
verify <node>: give admin privileges to a node
>nodes
0 : Wesley
1 : sonic the poop
>verify 1
>say got it?
<Wesley> got it?
<sonic the poop> ill get the slim token on the next lvl
Game unpaused by sonic the poop
>say ok now brb
<Wesley> ok now brb
<sonic the poop> k
sonic the poop has completed the level.
Speeding off to level...
Speeding off to level...
Speeding off to level...
sonic the poop has completed the level.
Speeding off to level...
Speeding off to level...
Speeding off to level...
sonic the poop has completed the level.
Speeding off to level...
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #0000FFJ not found.
Defaulting to REDWALL.
Player 3 is in the game (node 3)
Player 3 renamed to Dan
Dan has been kicked (Consistency failure)
Player 3 has been kicked (Consistency failure)
sonic the poop has completed the level.
Speeding off to level...
WARNING: R_TextureNumForName: #E000E0Z not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #E000E0Z not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #E000E0Z not found.
Defaulting to REDWALL.
WARNING: R_TextureNumForName: #E000E0Z not found.
Defaulting to REDWALL.
Player 3 is in the game (node 3)
Player 3 renamed to Dan
Dan has been kicked (Consistency failure)
Player 3 has been kicked (Consistency failure)
Wesley has completed the level.
sonic the poop has completed the level.
Player 3 is in the game (node 3)
Player 3 renamed to Dan
Speeding off to level...
Dan has been kicked (Consistency failure)
Player 3 has been kicked (Consistency failure)
>say are you still admin?
<Wesley> are you still admin?
Viewpoint: sonic the poop
Viewpoint: Wesley
<sonic the poop> yup
>say goos
<Wesley> goos
>say good
<Wesley> good
Viewpoint: sonic the poop
Viewpoint: Wesley
<sonic the poop> lets go to sa city
>say ok
<Wesley> ok
>addfile srb2jte.wad
Added file ./srb2JTE.wad (367 lumps)
Loading main config from ./srb2JTE.wad
3 musics replaced
174 sprites added from file ./srb2JTE.wad
MAP20
MAP21
MAP22
MAP23
MAP97
>map map23 -force
Speeding off to level...
P_SpawnMapThing: Unknown type 6100 at (640, -5504)
P_SpawnMapThing: Unknown type 6101 at (576, -5696)
P_SpawnMapThing: Unknown type 6101 at (576, -5824)
P_SpawnMapThing: Unknown type 6101 at (576, -5952)
P_SpawnMapThing: Unknown type 6101 at (576, -6080)
P_SpawnMapThing: Unknown type 6101 at (576, -6208)
P_SpawnMapThing: Unknown type 6101 at (576, -6336)
P_SpawnMapThing: Unknown type 6101 at (512, -5760)
P_SpawnMapThing: Unknown type 6101 at (512, -5888)
P_SpawnMapThing: Unknown type 6101 at (512, -6016)
P_SpawnMapThing: Unknown type 6101 at (512, -6144)
P_SpawnMapThing: Unknown type 6101 at (512, -6272)
P_SpawnMapThing: Unknown type 6101 at (448, -5696)
P_SpawnMapThing: Unknown type 6101 at (448, -5824)
P_SpawnMapThing: Unknown type 6101 at (448, -5952)
P_SpawnMapThing: Unknown type 6101 at (448, -6080)
P_SpawnMapThing: Unknown type 6101 at (448, -6208)
P_SpawnMapThing: Unknown type 6101 at (448, -6336)
P_SpawnMapThing: Unknown type 6101 at (256, -5760)
P_SpawnMapThing: Unknown type 6101 at (256, -5888)
P_SpawnMapThing: Unknown type 6101 at (256, -6016)
P_SpawnMapThing: Unknown type 6101 at (256, -6144)
P_SpawnMapThing: Unknown type 6101 at (256, -6272)
P_SpawnMapThing: Unknown type 6101 at (320, -5696)
P_SpawnMapThing: Unknown type 6101 at (384, -5760)
P_SpawnMapThing: Unknown type 6101 at (320, -5824)
P_SpawnMapThing: Unknown type 6101 at (384, -5888)
P_SpawnMapThing: Unknown type 6101 at (320, -5952)
P_SpawnMapThing: Unknown type 6101 at (384, -6016)
P_SpawnMapThing: Unknown type 6101 at (320, -6080)
P_SpawnMapThing: Unknown type 6101 at (384, -6144)
P_SpawnMapThing: Unknown type 6101 at (320, -6208)
P_SpawnMapThing: Unknown type 6101 at (384, -6272)
P_SpawnMapThing: Unknown type 6101 at (320, -6336)
P_SpawnMapThing: Unknown type 6102 at (320, -4672)
P_SpawnMapThing: Unknown type 6102 at (256, -4736)
P_SpawnMapThing: Unknown type 6102 at (384, -4736)
P_SpawnMapThing: Unknown type 6102 at (448, -4672)
P_SpawnMapThing: Unknown type 6102 at (576, -4672)
P_SpawnMapThing: Unknown type 6102 at (512, -4736)
P_SpawnMapThing: Unknown type 6102 at (576, -4800)
P_SpawnMapThing: Unknown type 6102 at (448, -4800)
P_SpawnMapThing: Unknown type 6102 at (320, -4800)
P_SpawnMapThing: Unknown type 6102 at (256, -4864)
P_SpawnMapThing: Unknown type 6102 at (384, -4864)
P_SpawnMapThing: Unknown type 6102 at (512, -4864)
P_SpawnMapThing: Unknown type 6102 at (576, -4928)
P_SpawnMapThing: Unknown type 6102 at (448, -4928)
P_SpawnMapThing: Unknown type 6102 at (320, -4928)
P_SpawnMapThing: Unknown type 6102 at (256, -4992)
P_SpawnMapThing: Unknown type 6102 at (384, -4992)
P_SpawnMapThing: Unknown type 6102 at (512, -4992)
P_SpawnMapThing: Unknown type 6102 at (576, -5056)
P_SpawnMapThing: Unknown type 6102 at (512, -5120)
P_SpawnMapThing: Unknown type 6102 at (448, -5056)
P_SpawnMapThing: Unknown type 6102 at (384, -5120)
P_SpawnMapThing: Unknown type 6102 at (320, -5056)
P_SpawnMapThing: Unknown type 6102 at (256, -5120)
P_SpawnMapThing: Unknown type 6102 at (320, -5184)
P_SpawnMapThing: Unknown type 6102 at (448, -5184)
P_SpawnMapThing: Unknown type 6102 at (576, -5184)
P_SpawnMapThing: Unknown type 6102 at (512, -5248)
P_SpawnMapThing: Unknown type 6102 at (448, -5312)
P_SpawnMapThing: Unknown type 6102 at (384, -5248)
P_SpawnMapThing: Unknown type 6102 at (256, -5248)
P_SpawnMapThing: Unknown type 6102 at (320, -5312)
P_SpawnMapThing: Unknown type 6102 at (576, -5312)
Unknown command '%'
Unknown command '%'
Unknown command '%'
<sonic the poop> yay yay yay yay
>internetserver off
<sonic the poop> heheheheheheheheh
>say f12 me for a trick i call,sonic the flyer
<Wesley> f12 me for a trick i call,sonic the flyer
<sonic the poop> yay im super sonic
>say f12 me for a trick i call,sonic the flyer
<Wesley> f12 me for a trick i call,sonic the flyer
<sonic the poop> ohh k
>say looking?
<Wesley> looking?
Viewpoint: sonic the poop
<sonic the poop> done
Viewpoint: Wesley
<sonic the poop> that was cool
Viewpoint: sonic the poop
Viewpoint: Wesley
<sonic the poop> do u know my trick
>say to be super?
<Wesley> to be super?
<sonic the poop> yup
>say wea
<Wesley> wea
>say yea
<Wesley> yea
<sonic the poop> and dance
>say yea
<Wesley> yea
<sonic the poop> looks like sonic is humping
Viewpoint: sonic the poop
Viewpoint: Wesley
<sonic the poop> i did it
Viewpoint: sonic the poop
>say look
<Wesley> look
Viewpoint: Wesley
Viewpoint: sonic the poop
Viewpoint: Wesley
<sonic the poop> i did
<sonic the poop> did u make that up
>say yea
<Wesley> yea
<sonic the poop> cool
Game paused by Wesley
<sonic the poop> ?
>say f12 me
<Wesley> f12 me
Game unpaused by Wesley
<sonic the poop> done
<sonic the poop> wtf
Game paused by sonic the poop
<sonic the poop> f12 me
Viewpoint: sonic the poop
<sonic the poop> i can see u
>say lol i know
<Wesley> lol i know
Viewpoint: Wesley
Game unpaused by Wesley
>say see f12 me
<Wesley> see f12 me
<sonic the poop> ok
>say f12 me
<Wesley> f12 me
<sonic the poop> k
>cam_dist
"cam_dist" is "128" default is "128"
>cam_dist 900
>say did you see
<Wesley> did you see
>say tiny sonic
<Wesley> tiny sonic
>say did you see
<Wesley> did you see
>say tiny sonic
<Wesley> tiny sonic
<sonic the poop> tiny sonic
<sonic the poop> nope
>say do you see me tiny?
<Wesley> do you see me tiny?
>sya in f12
Unknown command 'sya'
<sonic the poop> no
>say in f12?
<Wesley> in f12?
sonic the poop renamed to so
>say do did?
<Wesley> do did?
>say you did?
<Wesley> you did?
Viewpoint: so
Viewpoint: Wesley
so renamed to i like pie
>cam_dist 9999
<i like pie> no
>say omfg f12 me
<Wesley> omfg f12 me
<i like pie> i am
>say wierd huh
<Wesley> wierd huh
Viewpoint: i like pie
Viewpoint: Wesley
<i like pie> wats so wierd
>say f12 me
<Wesley> f12 me
<i like pie> i am!!!
>sya i guess only i can see it then
Unknown command 'sya'
Server is remotely shutting down. Goodbye!
I_ShutdownMouse()
I_ShutdownKeyboard()
I_ShutdownTcpDriver: shut down
I_ShutdownDigMusic:
I_ShutdownMIDIMusic:
I_ShutdownSound()
I_ShutdownDigMusic:
I_ShutdownMIDIMusic:
I_ShutdownGraphics()
I_Quit(): end of logstream.
 
Wesley20 said:
Why did I just get banned? I had internetserver off.


Edit : here are my logs:
put long log here

arrg, that wasn't needed, you were not banned, now I'll make sure you get banned
 
Wow... You didn't need to post the WHOLE log you know..

You could have left out some things the players said :|
 
Wesley20 said:
Why did I just get banned? I had internetserver off.

...

Player 1 is in the game (node 0)
Speeding off to level...
The server has been registered on the master server...
Player 1 renamed to Wesley
Apparently you didn't.
 
Actually, it would appear he did:

If that helps.....

Did you really need to quote that silly wall of text? It's already incredibly long. Setting the text size to 8 isn't going to make things better. And no, it doesn't help. -FB
 
But I turned it off right after we got there and it never got turned back on.:

>map map23 -force
Speeding off to level...
P_SpawnMapThing: Unknown type 6100 at (640, -5504)
P_SpawnMapThing: Unknown type 6101 at (576, -5696)
P_SpawnMapThing: Unknown type 6101 at (576, -5824)
P_SpawnMapThing: Unknown type 6101 at (576, -5952)
P_SpawnMapThing: Unknown type 6101 at (576, -6080)
P_SpawnMapThing: Unknown type 6101 at (576, -6208)
P_SpawnMapThing: Unknown type 6101 at (576, -6336)
P_SpawnMapThing: Unknown type 6101 at (512, -5760)
P_SpawnMapThing: Unknown type 6101 at (512, -5888)
P_SpawnMapThing: Unknown type 6101 at (512, -6016)
P_SpawnMapThing: Unknown type 6101 at (512, -6144)
P_SpawnMapThing: Unknown type 6101 at (512, -6272)
P_SpawnMapThing: Unknown type 6101 at (448, -5696)
P_SpawnMapThing: Unknown type 6101 at (448, -5824)
P_SpawnMapThing: Unknown type 6101 at (448, -5952)
P_SpawnMapThing: Unknown type 6101 at (448, -6080)
P_SpawnMapThing: Unknown type 6101 at (448, -6208)
P_SpawnMapThing: Unknown type 6101 at (448, -6336)
P_SpawnMapThing: Unknown type 6101 at (256, -5760)
P_SpawnMapThing: Unknown type 6101 at (256, -5888)
P_SpawnMapThing: Unknown type 6101 at (256, -6016)
P_SpawnMapThing: Unknown type 6101 at (256, -6144)
P_SpawnMapThing: Unknown type 6101 at (256, -6272)
P_SpawnMapThing: Unknown type 6101 at (320, -5696)
P_SpawnMapThing: Unknown type 6101 at (384, -5760)
P_SpawnMapThing: Unknown type 6101 at (320, -5824)
P_SpawnMapThing: Unknown type 6101 at (384, -5888)
P_SpawnMapThing: Unknown type 6101 at (320, -5952)
P_SpawnMapThing: Unknown type 6101 at (384, -6016)
P_SpawnMapThing: Unknown type 6101 at (320, -6080)
P_SpawnMapThing: Unknown type 6101 at (384, -6144)
P_SpawnMapThing: Unknown type 6101 at (320, -6208)
P_SpawnMapThing: Unknown type 6101 at (384, -6272)
P_SpawnMapThing: Unknown type 6101 at (320, -6336)
P_SpawnMapThing: Unknown type 6102 at (320, -4672)
P_SpawnMapThing: Unknown type 6102 at (256, -4736)
P_SpawnMapThing: Unknown type 6102 at (384, -4736)
P_SpawnMapThing: Unknown type 6102 at (448, -4672)
P_SpawnMapThing: Unknown type 6102 at (576, -4672)
P_SpawnMapThing: Unknown type 6102 at (512, -4736)
P_SpawnMapThing: Unknown type 6102 at (576, -4800)
P_SpawnMapThing: Unknown type 6102 at (448, -4800)
P_SpawnMapThing: Unknown type 6102 at (320, -4800)
P_SpawnMapThing: Unknown type 6102 at (256, -4864)
P_SpawnMapThing: Unknown type 6102 at (384, -4864)
P_SpawnMapThing: Unknown type 6102 at (512, -4864)
P_SpawnMapThing: Unknown type 6102 at (576, -4928)
P_SpawnMapThing: Unknown type 6102 at (448, -4928)
P_SpawnMapThing: Unknown type 6102 at (320, -4928)
P_SpawnMapThing: Unknown type 6102 at (256, -4992)
P_SpawnMapThing: Unknown type 6102 at (384, -4992)
P_SpawnMapThing: Unknown type 6102 at (512, -4992)
P_SpawnMapThing: Unknown type 6102 at (576, -5056)
P_SpawnMapThing: Unknown type 6102 at (512, -5120)
P_SpawnMapThing: Unknown type 6102 at (448, -5056)
P_SpawnMapThing: Unknown type 6102 at (384, -5120)
P_SpawnMapThing: Unknown type 6102 at (320, -5056)
P_SpawnMapThing: Unknown type 6102 at (256, -5120)
P_SpawnMapThing: Unknown type 6102 at (320, -5184)
P_SpawnMapThing: Unknown type 6102 at (448, -5184)
P_SpawnMapThing: Unknown type 6102 at (576, -5184)
P_SpawnMapThing: Unknown type 6102 at (512, -5248)
P_SpawnMapThing: Unknown type 6102 at (448, -5312)
P_SpawnMapThing: Unknown type 6102 at (384, -5248)
P_SpawnMapThing: Unknown type 6102 at (256, -5248)
P_SpawnMapThing: Unknown type 6102 at (320, -5312)
P_SpawnMapThing: Unknown type 6102 at (576, -5312)
Unknown command '%'
Unknown command '%'
Unknown command '%'
<sonic the poop> yay yay yay yay
>internetserver off
 
I think, for all those people that want to hang out *coughchavscough* on srb2, that we should make a 'hang out' server along side the MS. Dumb idea, I know, but I justwant roll-playing, hagning out gangs to stop ruining my net games! (Which all start with super! ie Super Race, Super match)
 
If anyone is willing to have noobs eating up their bandwidth, then they can go right ahead and host a hangout master server.

Otherwise, get out of SRB2 and onto Habbo Hotel, IMVU, Coke Studios or some other overrated online hangout where you can walk around and roleplay.
 
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