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Old 11-01-2009   #101
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No there is not.
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Old 11-09-2009   #102
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Originally Posted by AlamGBC View Post
is it with the SRB2Mac.app in Srb2mac.dmg or Srb2mac_ALAM.dmg? I think Srb2mac.dmg should still being using the floating point math in angle code, and I fixed up the mess in the fixed point math version of it in ALAM (which used to be trunk but I see I still do not double-check all my changes, so I moved all my changes to it's branch and merge patchs to trunk as needed.....)
May I ask where this "Srb2mac_ALAM.dmg" I can't find it up for download and I really want NiGHTS mode to work again. I mean... In slumber circuit it even has the big so....

Sorry for complaining about it, but it's good to have a perfect port, right? XP
And you probably already know this, but the swinging chains in the mac port don't work properly. 8P
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Old 11-09-2009   #103
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Originally Posted by Chao Freak 1 View Post
May I ask where this "Srb2mac_ALAM.dmg" I can't find it up for download and I really want NiGHTS mode to work again. I mean... In slumber circuit it even has the big so....

Sorry for complaining about it, but it's good to have a perfect port, right? XP
And you probably already know this, but the swinging chains in the mac port don't work properly. 8P
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http://alam.srb2.org/SRB2_mac/Srb2mac_ALAM.dmg
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Old 11-09-2009   #104
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Originally Posted by Chao Freak 1 View Post
Sorry for complaining about it, but it's good to have a perfect port, right? XP
And you probably already know this, but the swinging chains in the mac port don't work properly. 8P
I would need an sample wad to debug this(and I am no SRB2 mapper)
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Old 11-09-2009   #105
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They're pretty common in CEZ2 in general, Alam, so you can look there. Jump down at the first hole and turn to the left and there are chain-held spikeballs that are affected by this bug.
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Old 11-09-2009   #106
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Kay. Tried that port. NiGHTS mode still dead. Stuck right here in Slumber Circuit.
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Old 11-09-2009   #107
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All the Mac ports have the NiGHTS bug, and I think all of them have the swinging chain bug (I didn't bother to check that one).

I don't think this one has been pointed out, but in the Mac ports, also, the THZ3 boss either stops after you hit it, until you wait or hit it again. In Srb2Mac Alam, it's a little different. After you hit it, it still goes the same direction.
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Old 11-10-2009   #108
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I believe that's just a problem associated with PowerPC CPUs.
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Old 11-10-2009   #109
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I believe that's just a problem associated with PowerPC CPUs.
No, it's all non-x86 CPUs and floating point numbers.
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Old 11-10-2009   #110
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Originally Posted by akirahedgehog View Post
I believe that's just a problem associated with PowerPC CPUs.
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No, it's all non-x86 CPUs and floating point numbers.
both of you are wrong, it how GCC handle float-point math

It been fixed in ALAM/2.0.5, I just push the patch to fix this to trunk and just started push the fix to the all the mod branches
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Old 11-10-2009   #111
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Originally Posted by AlamGBC View Post
both of you are wrong, it how GCC handle float-point math

It been fixed in ALAM/2.0.5, I just push the patch to fix this to trunk and just started push the fix to the all the mod branches
Yes! Everything works perfectly now.
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Old 11-13-2009   #112
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Thank you SO much~ I can finally play NiGHTS mode~
Now all I need to do is glue a saturn thumbpad on my PS2 controller so my finger doesn't slide of every 10 seconds. o__o
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Old 11-30-2009   #113
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Originally Posted by visualboy64 View Post
how do i get the opengl exe to work
Read the first post.
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Old 12-04-2009   #114
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I have the PSP 3000 and I made an srb2 folder in my psp>games folder and put the Srb2psp.pbp in the folder and it keeps saying corrupt data on the PSP.What do I do?
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Old 12-04-2009   #115
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I have the PSP 3000 and I made an srb2 folder in my psp>games folder and put the Srb2psp.pbp in the folder and it keeps saying corrupt data on the PSP.What do I do?
Rename SRB2PSP.PBP to EBOOT.PBP.
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Old 12-04-2009   #116
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It's as simple as that? Wow I must be stupid. Is there anything else after that?
EDIT: Still saying corrupt.
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Last edited by Spirit Dragon; 12-04-2009 at 02:30 PM.
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Old 12-04-2009   #117
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You need your PSP to be able to accept homebrew applications; to be hacked.

Search in Google on how to hack the PSP 3000 yourself.
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Old 12-16-2009   #118
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Can you guys create an Srb2 that can work for Window 7 please?
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Old 12-16-2009   #119
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Can you guys create an Srb2 that can work for Window 7 please?
What are you talking about? SRB2 works fine on Win7.
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Old 12-16-2009   #120
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What are you talking about? SRB2 works fine on Win7.
Oh really? Then maybe their is something wrong with my computer than. =P
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