I was told this is definitely a bug so...
Linedef Executor 463, Dye Object, when activating the executor using "SKINCOLOR_NONE" actually causes the player to get colored black instead of the default skincolor, like it should.
It also doesn't dye pushable objects like it should either.
Linedef Executor 463, Dye Object, when activating the executor using "SKINCOLOR_NONE" actually causes the player to get colored black instead of the default skincolor, like it should.
It also doesn't dye pushable objects like it should either.
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