Red Volcano Zone 1:
These pits are inescapable if you fall in with an Elemental Shield.
There's one things that's always bothered me about Red Volcano. Why are the pits so godforsaken deep? All the sectors with lava need their floors raised up to just below the surface, like in the multiplayer map Infernal Cavern. That way, if players run into lava falls, they won't plummet 600 feet and become stuck at the bottom of the reef.
I'm not exactly prepared to rework most of the map, but I will add some escape springs to these pits. -Jazz
It's possible to trigger the lava that lifts the end platform but not stay on it, needless to say, this leads to undesired behaviour.
Spazzo Note: Who would jump on the platform with the signpost, only to jump back off? That's what sounds like undesirable (player) behaviour to me.
I made the sector right at the entrance close upward, much like the one at the beginning after crossing the threshold. This doesn't happen in race mode or co-op. -Jazz
These pits are inescapable if you fall in with an Elemental Shield.
There's one things that's always bothered me about Red Volcano. Why are the pits so godforsaken deep? All the sectors with lava need their floors raised up to just below the surface, like in the multiplayer map Infernal Cavern. That way, if players run into lava falls, they won't plummet 600 feet and become stuck at the bottom of the reef.
I'm not exactly prepared to rework most of the map, but I will add some escape springs to these pits. -Jazz
It's possible to trigger the lava that lifts the end platform but not stay on it, needless to say, this leads to undesired behaviour.
Spazzo Note: Who would jump on the platform with the signpost, only to jump back off? That's what sounds like undesirable (player) behaviour to me.
I made the sector right at the entrance close upward, much like the one at the beginning after crossing the threshold. This doesn't happen in race mode or co-op. -Jazz
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