Someone making texture edits for GFZ isn't comparable to S2HD's pickiness. Stop shitposting.This fanbase is a nosediving roller coaster of hilarity. I'm so glad I get a laugh out of this stuff now, instead of blowing my top over it.
Here's an idea: what if we put in actual grass overhangs into parts of GFZ, if we ever do decide to make major changes to it? They could be intangible-from-bottom platforms, to mimic the Green Hill design.Zubat, keep in mind that in 2D, those shadows are used to imply that the grass stretches past the brick a ways, whereas in 3D any kind of detail like that will feel incredibly fake. You have to do subtle depth details in textures, and that one plainly isn't.
Here's an idea: what if we put in actual grass overhangs into parts of GFZ, if we ever do decide to make major changes to it? They could be intangible-from-bottom platforms, to mimic the Green Hill design.
I was about to respond with this. I really like the idea. What if the overhanging grass is just midtextures? Or if it ever becomes a thing, maybe even ceiling slopes?Here's an idea: what if we put in actual grass overhangs into parts of GFZ, if we ever do decide to make major changes to it? They could be intangible-from-bottom platforms, to mimic the Green Hill design.
Someone making texture edits for GFZ isn't comparable to S2HD's pickiness. Stop shitposting.
Jesus Christ, who's the one being anal here?
We're just discussing ways to improve GFZ's aesthetic, the lone texture isn't even all-encompassing in the discussion. If you want to be a peanut gallery, go bug the circlejerk in #srb2fun.
So is putting those things there easy now or do you still have to do stupid shit like coating extra linedefs everywhere or add a bunch of FOFs or make absurdly tall textures with TEXTUREx.