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Old 12-24-2019   #1
Cassie #6004 on Discord
DerpyBubblez's Avatar
Default Trying to Create a State using Rotated Frames

Spoiler: Old

This is kind of hard to explain. Basically, I managed to get Rosy's drill ability to work. I want this to be usable only as a lua script, so that it would be usable for Amy as well.
My conclusion is that I want to use "MLEED D1-8" or "MLEL A1-8" since those frame resemble the "CYCL" frames. The idea would be to use the rotations to replace the "CYCL" frames. I'm not sure how to do this though.

I was getting help in the #scripting channel on the Discord, but it didn't work out.
Spoiler: Code

addHook("ThinkFrame", do
for player in players.iterate
if( == "rosy")
if ( == 1) = SPR_PLAY
//Frame 1 = SPR2_MLEL = 1

This is what I came up with, for at least showing one frame, and it resulted in the error
"ERROR: HWR_ProjectSprite: invalid sprite frame 1/1 for PLAY"
I tried with, and without, " = SPR_PLAY" and had no luck.

Edit: So I was just delving into the peelout code, and I noticed that the peelout states were defined by using existing player states. This would help me define the drill states, but I still need a way to set it to a rotation angle.

I want to make a series of states using rotated frames for a character. I've ported Rosy's "drill" ability, and I want to have it working with pre-existing sprites.
To accurately recreate it, I would need to use "MLEED 1-8" or "MLELA 1-8" as those are the frames that closely resemble the frames that would be added normally.
This approach would allow it to easily be port-able to Amy.

Last edited by DerpyBubblez; 12-25-2019 at 05:21 AM.
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Old 12-26-2019   #2
nanananananananananananan a
Lach's Avatar

Modify player.drawangle while the player is in the using the drill ability. I recommend setting up a single custom state that the player transitions to when activating the ability, and then using ThinkFrame to determine whether the player is in that state to perform the player.drawangle rotation.
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