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Old 02-22-2017   #5501
gregory_house
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Originally Posted by RedEnchilada View Post
Fullscreen in SDL2 is borderless if the resolution you pick matches the aspect ratio of your screen resolution.
Or you could play in fullscreen OpenGL, on any resolution.
Note that with OGL instead of having bars the image will be visibly stretched if you don't pick the correct aspect ratio (which I suggest you do, regardless of renderer), but it's the only way to get borderless fullscreen with all ratios, including nonstandard ones.
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Old 02-22-2017   #5502
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Does turning on the "stretch" console variable do anything?
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Old 02-22-2017   #5503
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A continue/ready button in online netgames when a stage is cleared or a round ends so that the intermission timer gets skipped if all players log in as ready by pressing the jump button, for example.
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Old 02-23-2017   #5504
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A way to use fractions in the playersforexit command, such as 4/5. The denominator would ofcourse be the amount of players on currently.
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Old 02-24-2017   #5505
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Perhaps style points? Like in Sonic Adventure 2 where you did something cool and you get points for it.
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Old 02-24-2017   #5506
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Match Maps are too small for Hide and Seek, surprisingly half of the Campaign levels are suitable for that mode, maybe you can add them to the H&S List and increase Time Limit ?
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Old 02-24-2017   #5507
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Making SSNSonic&Tails and PrettyKnux unlockables in 2.2
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Old 02-24-2017   #5508
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PrettyKnux
Who? Do you mean Chuckles?
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Old 02-24-2017   #5509
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He means this guy. I'll let a dev tell him why that's never gonna happen, though.

Anyway, how about finally allowing us to change chasecam with a simple button when playing Record Attack?
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Old 02-25-2017   #5510
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Originally Posted by Steelie View Post
He means this guy. I'll let a dev tell him why that's never gonna happen, though.
Hey, I'd be totally up for an unlockable Uglyknux that's a pure spriteswap of regular Knuckles! It's totally happening as soon as I eliminate the rest of the dev team and place myself in charge. :)

But if there was any Sonic reskin, it'd be the Extreme sprites used in the Halloween and Xmas demos.

Quote:
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Anyway, how about finally allowing us to change chasecam with a simple button when playing Record Attack?
There's already a "Toggle Chasecam" button in the controls menu that works in Record Attack, unless you're talking about adjusting the chasecam parameters.
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Old 02-25-2017   #5511
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PrettyKnux is 2.0 Knux UglyKnux is sexier though. Also SpideyKnux powers
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Old 02-25-2017   #5512
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Quote:
Originally Posted by RedEnchilada View Post
There's already a "Toggle Chasecam" button in the controls menu that works in Record Attack, unless you're talking about adjusting the chasecam parameters.
Hum, must've been pressing the wrong button this whole time.
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Old 02-25-2017   #5513
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PrettyKnux is 2.0 Knux UglyKnux is sexier though. Also SpideyKnux powers
2.0 Knux as pretty knux? Hm i would say the Fobbiden Knux :T
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Old 02-26-2017   #5514
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I'm not sure if this's even been suggested yet, or if it's even feasible, but the ability to have different camera sensitivities based upon whether or not you're using chasecam.

I like having a lower sensitivity when in first person, but using such a low sensitivity in third person's a little difficult, because I rely more on camera movement in thirdperson rather than aiming.
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Old 02-26-2017   #5515
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Quote:
Originally Posted by Chengi View Post
I like having a lower sensitivity when in first person, but using such a low sensitivity in third person's a little difficult, because I rely more on camera movement in thirdperson rather than aiming.
You can already do this with autoexec.cfg and aliases. For instance:

alias camoff "chasecam 0; mousesens 20;"
alias camon "chasecam 1; mousesens 35;"
bind z camoff
bind x camon

This sets up two aliases and binds them to the z and x keys. Z turns the camera off and sets the sensitivity to 20 (lower than default) and X turns the camera on and sets the sensitivity to 35 (default). Just change the keys and sensitivities to match your preferences.
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Old 02-26-2017   #5516
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Quote:
Originally Posted by MK.exe View Post
2.0 Knux as pretty knux? Hm i would say the Fobbiden Knux :T
The joke is that it looks more like knuckles compared to UglyKnux but sarcastically still ugly
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Old 02-28-2017   #5517
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How about a new Packet sent from Server to Client to tell client that server is still in intermission screen, and forces player to Reconnect to server, rather than letting him in a Black HOMs screen that may take up to a minute to go away.
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Old 02-28-2017   #5518
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How would forcing them to reconnect be any better, since said player will join a second later. Maybe tell the client to wait before downloading the gamestate would be better.
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Old 02-28-2017   #5519
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Both of those would be completely losing the benefit of joining during intermission in the first place; you don't have to download any gamestate, because once the map changes you'll automatically be synched up to everybody else.
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Old 02-28-2017   #5520
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Methinks the issue which needs to be solved is the HOM (which isn't something you should see in an unmodified game at all), then. Make the joiner start in a blank intermission page if no gamestate is downloaded to get around it.
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