800 free sound slots

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Bluecore

Cyansonic
But how do I access them?

I have a OGG file named "DSFRE001" in my Map Wad.
I want it to play when you step on a sector.

what Script can I use to do this?
 
Users can't move their own threads, but I moved it to Editing Help for you.

You're looking for linedef type 414. The length of the linedef determines the sound effect number, so to play DSFRE001 you'll have to make it 291 fracunits long. However, SRB2 only recognizes sounds in 8-bit mono WAV format, so you'll need to convert your OGG file.
 
However, SRB2 only recognizes sounds in 8-bit mono WAV format.

These music slots don't work like tunes?

So do we get free tune slots?

I've been wanting to make my Map, where everytime you step on a sector, the music changes to a part of the Dig Dug Theme I cut up.

But I didn't want to take up, sum 35 tunes slots just for 1 second sounds with no loop.


But I will, if I have to.
 
They are not tunes slots, you use O_MAPXXM files for that.

You're looking at sound effects, which use the DSFRExxx format. The first free sound uses the linedef length 291 for the Linedef Type 414, and the number goes up for each consecutive file you add (001 > 291, 002 >292 etc.)
 
You're looking at sound effects, which use the DSFRExxx format. The first free sound uses the linedef length 291 for the Linedef Type 414, and the number goes up for each consecutive file you add

SpiritCrusher already said this, is there free slots for tunes.
 
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