superflip96
Now loaded with Calcium!
Hey Look, Slopes!
Hey Look, Slopes!
Five years of wasted time to dazzle a game? They might as well of done it from the start if they wanted better quality. But seeing as this game's focus is gameplay, I wouldn't even bother. They already awed us with the creativeness of the levels.
One word.
Slopes.
Your point, as I understood it, was that five years (if it would even take THAT long, and I honestly have my doubts about that) for a new-gen SRB would be somewhat pointless for the sake of prettier graphics. My point was that you can do a lot more with a modern gaming engine than just add prettier graphics. Namely, add things that probably should've been there in the first place, but were either impossible or extremely difficult to the point of not making much difference as far as the old engine is concerned.That wasn't my point....
Slopes, dude. Slopes. What's not to love? =(
Exactly. They don't do much for gameplay. They were just a sort of gimmick in the old games. And especially loops don't translate well in 3D.Everything. Who needs slopes? Who needs Loops? Sonic is about speed and platforming. You don't need fancy effects like that for a fangame. A Sonic game because it's its trademark pretty much. But it should be mainly platforming.
*Violo hopes that a Sonic Team employee is reaing this.* :D
Be that as it may, they are still a fairly important component of gathering speed via risk and reward, and even disregarding that, is a massive hurdle to overcome as far as actual stage design is concerned. There's only so much you can do with flat surfaces and so much more you can do with angles, functionality and eye candy alike.Everything. Who needs slopes? Who needs Loops? Sonic is about speed and platforming. You don't need fancy effects like that for a fangame. A Sonic game because it's its trademark pretty much. But it should be mainly platforming.
*Violo hopes that a Sonic Team employee is reaing this.* :D
I beg to differ. It merely requires approaching the issue with the right physics and a degree of common sense. The translation is dependant on the developer, not the idea, and no two things are inherently incompatible with each other as long as the right tweaks are administered.Exactly. They don't do much for gameplay. They were just a sort of gimmick in the old games. And especially loops don't translate well in 3D.
The closest thing there will ever be to what you guys are looking for is Damizean/Mark the Echidna's 3D blitzsonic engine. It's already in development, unlike your imaginary "SRB3".
I looked as good as the official Sonic games back then.If I remember correctly, the Doom engine was the most advanced open source engine there was at the time.