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Old 1 Week Ago   #41
felix44
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I didint like much how short TCZ1 was so while working on CC2 im now expanding the level a bit, have some spoilers
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Old 1 Week Ago   #42
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i added a cutscene in CCZ3, after defeating metal faker sonic arrives at the core of the computer where he gets dragged in, entering UCZ1
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Old 6 Days Ago   #43
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CCZ2 is now 2/5 done and while working on it i also continued FCZ2 and maybe completed it, enjoy the spilers
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Old 6 Days Ago   #44
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You should try and add more variation to the architecture in CCZ. Running through loads of square rooms with exclusively 90 degree turns gets very monotonous after a while. Explore making something that clearly is artificial, while still being varied on the X and Y axis. It's too easy to fall into "boxy room" level progression, and changing things up will definitely be more refreshing to the player.
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Old 6 Days Ago   #45
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Quote:
Originally Posted by Kwiin View Post
You should try and add more variation to the architecture in CCZ. Running through loads of square rooms with exclusively 90 degree turns gets very monotonous after a while. Explore making something that clearly is artificial, while still being varied on the X and Y axis. It's too easy to fall into "boxy room" level progression, and changing things up will definitely be more refreshing to the player.
thanks for the idea! i will try to variate more the next rooms in CCZ2
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Old 4 Days Ago   #46
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continuing the development of CCZ2, enjoy these spoilers
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Old 3 Days Ago   #47
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This is looking great, you're doing a good job! Keep the good work. :)
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Old 4 Hours Ago   #48
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Quote:
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This is looking great, you're doing a good job! Keep the good work. :)
thanks!



here is a new spoiler for CCZ2 while im reworking the boss in LFZ
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