SRB2 (3D) Gba/Ds/N64

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TDRR

my old posts are very dumb (formerly rayfan)
Hello, remember my post of "SRB2TGF Gba?"?, well, i come now with more
reasons of why pepole would want it in these consoles and how to port it

Q: Why would someone want to play Gba?
R= Alot of pepole haves a GBA pirate or original, but we all want
a new, fresh game, why? there have been 4 Years atfer the last
Gba game, so we want something new to fill our Flash Cart.

Q: Why you want it in these systems?, no one of them are capable of running
SRB2 3D?
R= You are wrong, its totally possible since Doom II has been ported to these systems...

Q:How we could make something like that work?
R=
A).Find someone who can code GBA, like the developer of Sonic Epoch,
(Find him on Sonic Retro,Fan Games Section)
B)Find a Spriter.
C)A mapper.

So, if you are gonna contribute with the project S.R.B.2.T.R(Sonic Robo
Blast 2 To Retro) Say "Ok,i will help you" Find the pepole i said in the
F.A.Q N#3 And publish this project on the web!
 
You are wrong, its totally possible since Doom II has been ported to these systems...

No no sir, YOU are wrong. Doom 2 (IIRC) was very laggy, and that was very small rooms. What makes you think gigantic, tall rooms would be anymore playable?

Why does everyone have a fascination with playing the exact same game except on another console? Why isn't PC good enough for you?
 
This game can't even run full speed on a PSP, and you want to get it to run on an N64? You're hysterical. The N64 has two megabytes of visual RAM. This game is MUCH more complicated than Doom at this point.
 
Doom II GBA isn't even a port. It uses a completely different engine, designed from the ground up to be used on the GBA. It also had the honor of requiring at least one of the levels be split up into multiple parts because the handheld couldn't handle the original design.

You must be pretty naive to think that SRB2 could be ported to such systems without an extreme amount of work.
 
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