AndyMan123, you must really hate any kind of challenge. Also, there are no "hard to get" emerald tokens in GFZ and THZ. The hardest one requires you to keep a shield that protects you from almost all hazards anyway.
I do agree the difficulty curve could use some work, but don't expect the final to be easy.
Honestly, the difficulty spike isn't as dramatic as a lot of people make it out to be, it's just that everyone has played THZ2 to death and are used to that stage, so going from a medium difficulty stage that everyone has memorized to a medium-hard difficulty stage that nobody had played at all caused a brick wall effect.
Honestly, the difficulty spike isn't as dramatic as a lot of people make it out to be, it's just that everyone has played THZ2 to death and are used to that stage, so going from a medium difficulty stage that everyone has memorized to a medium-hard difficulty stage that nobody had played at all caused a brick wall effect.
Or switch CEZ and DSZ. CEZ is easier, shorter and has less secrets.I'm saying we lengthen both acts of THZ.
CEZ1 is not as bad, but it's still quite bland, and it's more Eggman's Forest than Castle Eggman.
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Sega did something like that with the first sonic game. Labyrinth zone was originally suppose to be the second level, but they moved it to the 4th (I think) due to the difficulty, so I don't see why doing the same here would be a problem.Or switch CEZ and DSZ. CEZ is easier, shorter and has less secrets.
Sega did something like that with the first sonic game. Labyrinth zone was originally suppose to be the second level, but they moved it to the 4th (I think) due to the difficulty, so I don't see why doing the same here would be a problem.
GFZ, despite irritating some of you for simplicity, NEEDS to be that simple. Green Hill Zone and Emerald Hill Zone aren't big on gimmicks either for a reason, you know.
This might shock a lot of people, especially those that played 1.X to death, but the intent of SRB2 is NOT to be an easy game. It is intended to be challenging. I do agree the difficulty curve could use some work, but don't expect the final to be easy. ERZ2 is as hard as intended.
The problem with that plan is that CEZ is actually getting harder as it actually gets properly built. There are plans to put small expansions on THZ1, but nothing major. GFZ, despite irritating some of you for simplicity, NEEDS to be that simple. Green Hill Zone and Emerald Hill Zone aren't big on gimmicks either for a reason, you know.