No matter what angle you hit it from, an FOF with sector special 15 - Bouncy FOF will always negate your line of incidence:
Compare with the "Bouncy Wall" linedef flag, which works as expected:
A bouncy FOF is preferable, as I need to be able to adjust the strength of the pushback.
---------- Post added at 06:41 PM ---------- Previous post was at 04:58 PM ----------
Here's a complicated one:
The floor of a bouncy FOF will reject the player as if they touched the sides if a custom FOF with a flag value of 316 is inhabiting that same sector, and only if the heights of the two FOFs are within 27 units of each other or less.
Compare with the "Bouncy Wall" linedef flag, which works as expected:
A bouncy FOF is preferable, as I need to be able to adjust the strength of the pushback.
---------- Post added at 06:41 PM ---------- Previous post was at 04:58 PM ----------
Here's a complicated one:
The floor of a bouncy FOF will reject the player as if they touched the sides if a custom FOF with a flag value of 316 is inhabiting that same sector, and only if the heights of the two FOFs are within 27 units of each other or less.
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