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#1 |
Permanently Banned
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So as the title says,if you enable Shadows
(Shadow "on") all the Transparent Objects drops Colored shadows like blue Spheres after Picking them up, is this Supposed to Happen ? Last edited by Monster Iestyn; 08-09-2014 at 12:45 PM. |
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#2 |
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Just as you said, all transparent objects has colored shadows, blue spheres turn transparent when you pick them so I guess it's not a bug. I find it more weird when you're super Sonic or having the super sneakers and you're leaving trails of your character's sprites on the floor.
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#3 |
Needy child
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This shadow command isn't that good anyway. The shadow command from SRB2CB was much better, because it actually made real shadows for the sprites AND MD2 models, not fake ones that only face the front no matter what angle you look at it from. They should implement something like that in 2.1.9.
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#4 | |
Absolute territory where
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Quote:
Also, shadows in SRB2 = ugly dark sprites that causes amount of lags. |
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#5 |
Needy child
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#6 |
Absolute territory where
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I mean on my old 500 MB ram + best processor ever computer sure, my laptop can handle these...
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#7 | |
Or, "TelosTurntable"
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Quote:
Oh god. Anyway, I never really cared for shadows. In most cases, their so minor that I forgot to care. Like when your playing with knuckles and--- Oh god, look at that beautiful spriting. Oh god--- HOLY CRAP ITS A PIT No, but seriously, in most cases for me, sprites are so unnoticeable that you just cant really see them at all.
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read this to die instantly |
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#8 |
Fangtastic
Administrator
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Fixed. Turns out the code for colormapping the main sprites (for transparent sprites or objects with MF2_SHADOW) was copy+pasted over to sprite shadows ...which inadvertantly also gives them back their coloring.
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My page stuffed full of MIDI goodness! The Hitchhiker's Guide to the Robo-Hoodiverse Timeline of Sonic Robo Blast History! That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin". Last edited by Monster Iestyn; 08-09-2014 at 12:47 PM. |
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