Aura help

Pizza

Member
How do I make aura using overlay
I tried and the aura would appear in front of the character and not disappear when the action performed was finished
 
Code:
Here the soc
Freeslot
MT_OVERLAY
S_Aura1
S_Aura2
SPR_Aura1
SPR_Aura2

State S_AURA1
SpriteName = AURA
SpriteFrame = A
Duration = 1
Var1 = 1
Var2 = 0
Next = S_AURA2

State S_AURA2
SpriteName = AURA
SpriteFrame = B 
Duration = 1
Var1 = 1
Var2 = 0
Next = S_AURA1

Object MT_OVERLAY
spawnstate = S_AURA1
deathstate = S_NULL
flags = MF_SCENERY




Here the code
Code:
freeslot("S_CHARGE1", "S_CHARGE2", "SPR_CHAG", "SPR_CHAG2","S_AURA1","S_AURA1","SPR_AURA1","SPR_AURA1","MT_OVERLAY")

addHook("ThinkFrame", function(player)
	local kicharge
		local kitimer
	for player in players.iterate do
		if player.mo.skin ~= "noway" then
			continue
		end
		
		if not player.cmd.buttons == player.cmd.buttons | BT_CUSTOM1 and P_IsObjectOnGround(player.mo) and P_GetPlayerControlDirection(player) >= 1
		            kicharge = false
			    kitimer = 0
              elseif player.cmd.buttons == player.cmd.buttons | BT_CUSTOM1 and player.kimeter < 118 and P_IsObjectOnGround(player.mo) and P_GetPlayerControlDirection(player) == 0 then
		               kicharge = true
			        kitimer = 2
				player.mo.state = S_CHARGE1
				player.kimeter = $ + 1
				player.aura = P_SpawnMobj(player.mo.x, player.mo.y,player.mo.z,MT_OVERLAY)
				player.aura.target = player.mo
                                player.aura.state = S_AURA1
		      elseif player.kimeter == 118 then
			         kicharge = false
				 kitimer = 0
		end
	end
end)

sorry it looks weird because of the site
 
Last edited:

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