I have somewhat of an understanding as to what's going on. I'll try to condense what I know. To start, a follow up video has been released.
https://www.youtube.com/watch?v=SbQCZ2j5nZE
and an article has been posted
https://pso2.com/news/announcements/pso2ngsannouncement
What's going on? (From my understanding)
This is moreso an expansion with a graphics overhaul for both standard PSO2 and PSO2: New Genesis, you can go between both universes of PSO2 and PSO2: New Genesis. You can argue that PSO2: New Genesis is a
new game as there are many things that separate it from normal PSO2. Combat and gameplay, for starters, looks
significantly different in PSO2: New Genesis.
Items Obtained in PSO2 That Cannot Be Used in PSO2: New Genesis (Subject to change as of writing, 7/24/20)
- Skill Rings
- Consumable Items used for battle, growth, and enhancement
- Boost Items
- Materials
- Furnishings
Character Growth Elements That Are Not Shared With PSO2: New Genesis (Subject to change as of writing, 7/24/20).
- Level
- EXP
- Class Skills
- Photon Arts
- Techniques
This does not mean that we will be starting from square one, when this new system launches, it simply means that if I gain a level in PSO2, it won't transfer over to PSO2: New Genesis.
AC and SG items can be used in both PSO2 and PSO2: New Genesis, however it's unconfirmed whether or not your values will carry over between the two universes. Under the understanding of how AC and SG
works, these currency values are tied to your player account. That being said, I firmly believe cosmetics will be compatible between both PSO2 and PSO2: New Genesis.
It seems that PSO2: New Genesis is planned to have an entirely different economy. Outlined in the article,
Meseta, FUN, and other currencies greatly affect the balance of the game's economy [and] cannot be shared between PSO2: NGS and PSO2.
Weapons, Units and Mags?
(Pulled from the article)
Weapons
- While the fundamental weapon design will not change, their stats, augments, and potentials will. Additionally, some higher-rarity weapons may not be equippable until your character has reached a certain level. For weapons pertaining to classes that have not yet been added to PSO2: New Genesis, they will be unusable until the relevant class has been released.
Units
- In PSO2: New Genesis, Units will become armor that is not visible. Even Units that have been obtained in PSO2 will become invisible in PSO2: New Genesis. Furthermore, similarly to weapons, their stats, augments, and potentials will change, and high-rarity Units may not be equippable until your character has reached a certain level.
The line that states "
Units that have been obtained in PSO2 will become invisible in PSO2: New Genesis" suggests to me that units obtained in PSO2
will be usable in PSO2 New Genesis. However the way they aid you will be different in PSO2: New Genesis.
Mags
- Mags within PSO2: New Genesis will not affect your stats, or aid you in battle. Although their evolution data, such as what you previously evolved them into, will be persistent between PSO2 and PSO2: New Genesis.