sluggard
Formerly "RomioTheBadass"
Castlevania Lament of Innocence, I'm really enjoying this game, It's got large maze-like levels full of items to look for, hidden areas and boss battles, and optional areas to explore. The music is kickass too, with some very catchy tracks. it's biggest issue is the copy-pasted rooms, it works in the 2D games but not here, it's a shame because I really like the themes of the levels but when I notice the same room re-used more than 3 times it takes me out of it.
The Combat is fun and engaging, you got your short 1 target attack and long wide range attack for crowd control, and you learn more moves and techniques as you level up your character. My favorite moves are air-kick and side-jumps, and when you combine them with sub-weapons you can easily take out the toughest enemies in only 4 attacks or less.
Platforming is kind of awkward because of the camera, for some reason they decided to use fixed cameras for most of the game's sections, it works for the fighting sections and it's helpful there because you get to see all enemies surrounding you so it doesn't feel cheap when you get attacked but it makes platforming imprecise and irritating, the camera never seems to face the right direction of your jumps and the whip keeps missing grappling targets. This is the 2nd most obvious issue in the game and is apparent right away when the game introduces you to these mechanics in the first area of the game.
Listen to this beauty.
The Combat is fun and engaging, you got your short 1 target attack and long wide range attack for crowd control, and you learn more moves and techniques as you level up your character. My favorite moves are air-kick and side-jumps, and when you combine them with sub-weapons you can easily take out the toughest enemies in only 4 attacks or less.
Platforming is kind of awkward because of the camera, for some reason they decided to use fixed cameras for most of the game's sections, it works for the fighting sections and it's helpful there because you get to see all enemies surrounding you so it doesn't feel cheap when you get attacked but it makes platforming imprecise and irritating, the camera never seems to face the right direction of your jumps and the whip keeps missing grappling targets. This is the 2nd most obvious issue in the game and is apparent right away when the game introduces you to these mechanics in the first area of the game.
Listen to this beauty.