time gear
Eternity in an hour
Honestly if anyone is trying to make the case that specifically game balance is the reason not everyone can go Super, I have to call BS. As others before me have noted, that would make sense if it was only Sonic and there were no unlockable characters, since Sonic used to be the hardest character to use. He was rewarded for skilled play with speed the other characters had a hard time matching.
This is no longer the case. Now we have unlockable characters. One of these unlockable characters, Metal Sonic, is in his base form already the most brokenly overpowered character in the game. Despite this, he happens to be the only other character in the game aside from Sonic that can transform without using an addon or cheat.
Meanwhile, Amy, the new hardest character to use, gets nothing. Therefore, game balance is clearly not the reason. If it was, Amy would at least get a hammer upgrade or something for going to the trouble of getting the emeralds.
Canon is not the reason either. Metal Sonic's Super is complete fanon, meanwhile the two characters that have canonical Supers (Tails and Knuckles) can't transform.
Considering the direction this topic has moved in, I feel confident in saying it's not because of Supers being too speedy either, despite what Mystic has asserted. Myself and others have attempted to solve this problem via suggestion by altering what aspects of the characters are made "super", meanwhile some others have been open to the idea of experimenting with other ideas to maintain character variety. Despite this, the idea still appears to be being shot down.
The longer this goes on, the harder I find it to draw any other conclusion other than that the only reason Metal can go Super and none of the other Non-Sonic's can is personal preference on the devs part. I want to draw another conclusion. I have been trying to draw another conclusion. However, regardless of how much we try to be reasonable and compromise for a solution that works, it seems it will always be met with a firm "No." followed by a vague, non-answer explanation that feels like it's based on personal preference/playstyle, allusions to additional reasons that go without being detailed (apparently because it's 'not worth it'), and as far as I can tell via context clues this has been going on for ages now since long before the 2.2 update.
Don't get me wrong, I'm not intending this as a jab at anyone, nor am I trying to be passive aggressive. I apologize if it has started to appear that way. I just don't feel like the situation is being addressed properly at all. I'm not surprised in the slightest that this controversy has been going on so long if this is how it's been treated the whole time. Personally, I have actually only gotten more confused about the issue as time has gone on since I joined into the discussion around it.
This is no longer the case. Now we have unlockable characters. One of these unlockable characters, Metal Sonic, is in his base form already the most brokenly overpowered character in the game. Despite this, he happens to be the only other character in the game aside from Sonic that can transform without using an addon or cheat.
Meanwhile, Amy, the new hardest character to use, gets nothing. Therefore, game balance is clearly not the reason. If it was, Amy would at least get a hammer upgrade or something for going to the trouble of getting the emeralds.
Canon is not the reason either. Metal Sonic's Super is complete fanon, meanwhile the two characters that have canonical Supers (Tails and Knuckles) can't transform.
Considering the direction this topic has moved in, I feel confident in saying it's not because of Supers being too speedy either, despite what Mystic has asserted. Myself and others have attempted to solve this problem via suggestion by altering what aspects of the characters are made "super", meanwhile some others have been open to the idea of experimenting with other ideas to maintain character variety. Despite this, the idea still appears to be being shot down.
The longer this goes on, the harder I find it to draw any other conclusion other than that the only reason Metal can go Super and none of the other Non-Sonic's can is personal preference on the devs part. I want to draw another conclusion. I have been trying to draw another conclusion. However, regardless of how much we try to be reasonable and compromise for a solution that works, it seems it will always be met with a firm "No." followed by a vague, non-answer explanation that feels like it's based on personal preference/playstyle, allusions to additional reasons that go without being detailed (apparently because it's 'not worth it'), and as far as I can tell via context clues this has been going on for ages now since long before the 2.2 update.
Don't get me wrong, I'm not intending this as a jab at anyone, nor am I trying to be passive aggressive. I apologize if it has started to appear that way. I just don't feel like the situation is being addressed properly at all. I'm not surprised in the slightest that this controversy has been going on so long if this is how it's been treated the whole time. Personally, I have actually only gotten more confused about the issue as time has gone on since I joined into the discussion around it.