Pyro the Magma Fox
Totally not using Hydreigon
That's the part in the source code that says about the 'position' of XVI, I presume, but I don't know what those 11 numbers are for. What are they for?p_setup.c said:P_SpawnMobj(04220000000*-1, 0554000000*-1, ONFLOORZ, MT_PXVI)->angle = ANGLE_270;