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Old 05-29-2014   #1161
VelocitOni
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You really should go to editing for your Sonic, which needs help, rather than derail this thread and break a rule that was literally JUST enforced. You'll get more help there anyways, rather than people outright telling you to stop working on it in the first place.
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Old 05-29-2014   #1162
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I dug through some pages of this thread that I missed and Metal Blake's post jumped out at me for some reason.

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New update on my Genesis remix wad. *snip*
I see the Ultimate Genesis Soundfont is getting some use. I would go with VOPM for most things if I were you, if only because your instrument volume is pretty inconsistent. Your bass takes over everything and ERZ's guitars are WAY too quiet.

Other than that, I see a lot of cool stuff here that I can't wait to see finished. Keep it up, dudes.
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Old 05-29-2014   #1163
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Quote:
Originally Posted by Metalhead7 View Post
I dug through some pages of this thread that I missed and Metal Blake's post jumped out at me for some reason.



I see the Ultimate Genesis Soundfont is getting some use. I would go with VOPM for most things if I were you, if only because your instrument volume is pretty inconsistent. Your bass takes over everything and ERZ's guitars are WAY too quiet.

Other than that, I see a lot of cool stuff here that I can't wait to see finished. Keep it up, dudes.
Problem is, I have the demo version of FL studio, and so I cannot use VOPM, and I'm kinda saving for a car right now so I do not have the spending money for the full version. But, I can edit volumes non-the-less, so when I get to it, I'll see what I can do about that.

But I will say, I have started using Polyphone to edit/add to the Ultimate Genesis soundfont, so I will be soon uploading Verdant Forest V.2, as I was finally able to get that record scratch sound off of the slot the.. what were they called... surdo? IDK, the monkey noise or whatever it is that VFZ uses is supposed to take. Also, kinda a side note, decided to start doing Sonic CD JP themes because I do not know.
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Last edited by Metal Blake; 05-29-2014 at 03:35 AM. Reason: Typos
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Old 05-29-2014   #1164
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Guys, you need more than a single sprite or sprite frameset to be posting characters here.
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Old 05-29-2014   #1165
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Variations on a skybox.
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Old 05-29-2014   #1166
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Holy shit Sphere, you really know how to make some beautiful skyboxes. Did you by any chance make some of the skyboxes in vanilla SRB2?
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Old 05-29-2014   #1167
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@Spherallic: I once made a similar skybox to the third one for Hill Top Zone, except there were mountains.
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Old 05-29-2014   #1168
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I am stunned Spherallic. Very nice work.
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Old 05-29-2014   #1169
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Quote:
Originally Posted by Spherallic View Post
Variations on a skybox.
oh my

I--

Is this...

Is this SRB3?
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Old 05-29-2014   #1170
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It's actually the new lock-on feature for 2.2, SRB2&E.

Sonic Robo Blast 2 & Effort
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Old 05-30-2014   #1171
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Very unfinished!
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Last edited by HAPPYFOX; 05-30-2014 at 09:11 PM.
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Old 05-31-2014   #1172
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Just messing around with Lua and SOC.
I call this move...: BRAVE JUMP.

Spoiler:
my birthday present to me

Last edited by Inazuma; 05-31-2014 at 05:01 PM.
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Old 05-31-2014   #1173
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@speedracer I can't think of anything except of The Emperor's New Groove due to that spoiler box. Also, the sooner you release Inazuma for 2.1, the sooner the md2 will come out :o.
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Old 06-01-2014   #1174
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I have no idea what I did but I'm scared.


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Old 06-01-2014   #1175
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Quote:
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I have no idea what I did but I'm scared.


:P funny, also I think you placed one spike on top of another.
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Old 06-02-2014   #1176
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Extremely bare-bones, but feedback would still be appreciated.
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Old 06-02-2014   #1177
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It looks nice so far, but it seems a little cramped. Try making everything a little bigger.
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Old 06-03-2014   #1178
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The proportions look like Doom, which is a common problem because our map editors are made for Doom. Try adjusting your grid size/zooming out more as you map.
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Old 06-07-2014   #1179
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Just for asking:
What proportions do the sprites for a character have to get?
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Old 06-07-2014   #1180
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Quote:
Originally Posted by Blackhex View Post
Just for asking:
What proportions do the sprites for a character have to get?
The usual is 70 x 70 px
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