SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > SRB2 Discussion

Closed Thread
 
Thread Tools Search this Thread
Old 07-18-2006   #21
nega-sonic
Guest
Default

Umm... They added the homing and lightdash just to show that It could do the SA/SA2 stuff. :\ I'd say rails just wouldn't belong, accept in techno hill zone, or one of the future zones, like deep sea zone, rocky mountain zone or, eggrock zone. I'd say, if you want a more sonic adventurie-ish level, you should play lightbulb factory zone or one of JTE's zones.
 
Old 07-18-2006   #22
RgxSuperSonic
 
RgxSuperSonic's Avatar
Default

yes some levels are suitable for rails but still old school or new you should still add more to the game to make it more interactive.

besides do you really think people will continue to enjoy to play the same gameplay over and over again? you gotta add something new once in a while...
RgxSuperSonic is offline  
Old 07-18-2006   #23
nega-sonic
Guest
Default

Well, I like your IDEA :D just, I think this game should be updated even at final release, lets say you won 9 levels, It would add a new one, again again again, until your at level 1000 or something.
 
Old 07-18-2006   #24
RgxSuperSonic
 
RgxSuperSonic's Avatar
Default

Quote:
Originally Posted by nega-sonic
Well, I like your IDEA :D just, I think this game should be updated even at final release, lets say you won 9 levels, It would add a new one, again again again, until your at level 1000 or something.

I understand what you mean but thats why you would put levels in seperate diffrent wads as diffrent games.

Example:

Mystic Realm
Mystic Realm 2
Mystic Realm :the revenge

you know, something like that...
RgxSuperSonic is offline  
Old 07-18-2006   #25
Starbuck
Default

Quote:
Originally Posted by nega-sonic
Well, I like your IDEA :D just, I think this game should be updated even at final release, lets say you won 9 levels, It would add a new one, again again again, until your at level 1000 or something.
Not possible, unless you WANTED to wait 10 years for all those maps to be complete. I don't even think SRB2 is capable of having 1000 maps, is it?
Starbuck is offline  
Old 07-18-2006   #26
Zanyhead
Mimigas' Rights Activist
 
Zanyhead's Avatar
Default

it is capabable of having up to 1035 maps
__________________
To hell with QTEs.
Zanyhead is offline  
Old 07-18-2006   #27
RgxSuperSonic
 
RgxSuperSonic's Avatar
Default

wait! i thought it was capable of having 1037! lol
RgxSuperSonic is offline  
Old 07-19-2006   #28
Shuffle
Developer
 
Shuffle's Avatar
Default

The later levels probably WILL have different specials and enemies and stuff to add to gameplay, but they sure won't be using rails. You'd need slopes for them to be even halfway decent.
__________________
Lelouche Vi Britannia commands you.. MAKE BETTER POSTS!
Shuffle is offline  
Old 07-20-2006   #29
mariosonic
Default

maybe... but having new enemies would be nice and some radically different levels. maybe so different that someone could make a mod of..oh i don't know... super smash bros and make it part of srb2
mariosonic is offline  
Old 07-20-2006   #30
shadow the fox
Old Shame account.
 
shadow the fox's Avatar
Default

ya they will make a mario, and the olney way mario can attack is by jumping on people. wait. thats a good idea!
shadow the fox is offline  
Old 07-20-2006   #31
Super mystic sonic
The Golden Blur
 
Super mystic sonic's Avatar
Default

I made something like that for SMS blast. Basicly just climbing at very high speed, but then with a differen't animation.

As for rails...you can kinda make that possible. First make something that looks like a rail. (should be a FOF) Give that rail a spindash boost status. Always make the boosters point the way where the rails are going.

There! Now you can spin on rails! Have fun and don't bother me about this.
__________________
If you need a reply, contact me on Youtube/Skype. www.youtube.com/SuperMysticSonic
Super mystic sonic is offline  
Old 07-20-2006   #32
Princess Draykon
Plush Princess
 
Princess Draykon's Avatar
Default

Yeah, it's been done in Metal City. But what's best, is to utilize a WadAuthor glitch to get a sector border smack dab in the middle of a sector. (It might be possible in doombuilder or SRB2builder, but I"m not sure) And make an invisible speed pad just over it.
__________________
You have my blanket permission to reuse, remix, dissect and port any of my mods for any reason, so long as credit is given appropriately.
Princess Draykon is offline  
Old 07-20-2006   #33
Mystic
チェン!
 
Mystic's Avatar
Default

Rails really don't add anything to gameplay. Honestly.

I don't understand why everyone liked grinding at all. It, in gameplay terms, acts like running, only with the added restriction of not being able to choose directions. SRB2 isn't about forcing the player onto a set path. If you wanna go backwards through SRB2's stages, go for it. You wanna explore the stages, go for it. You wanna blast through the optimal path going at full throttle, go for it.

Rails inherently force the player down a specific line of the stage, and in a forward-only direction. It's an addition to SA2 that mainly helps to appeal to younger players by looking "cool", as well as aiding in making the levels feel more directed by forcing them to go forward on a set path. Why would you want a gimmicky feature that simply makes levels more linear and less interactive? Why would you want a feature that simply encourages bad level design?
Mystic is offline  
Old 07-20-2006   #34
Princess Draykon
Plush Princess
 
Princess Draykon's Avatar
Default

You make a good point, though rails would work nicely as a way of boosting speed in circuit mode.
__________________
You have my blanket permission to reuse, remix, dissect and port any of my mods for any reason, so long as credit is given appropriately.
Princess Draykon is offline  
Old 07-20-2006   #35
shadow the fox
Old Shame account.
 
shadow the fox's Avatar
Default

thats best in custom race levels. not the main game.
shadow the fox is offline  
Old 07-20-2006   #36
Mystic
チェン!
 
Mystic's Avatar
Default

Quote:
Originally Posted by Draykon
You make a good point, though rails would work nicely as a way of boosting speed in circuit mode.
Why not use old-fashioned speed pads? You could get a definite boost out of them, they're much more versatile than rails, and keeps people from using a stupid gameplay mechanic in stages that don't need it (anything but circuit).
Mystic is offline  
Old 07-20-2006   #37
shadow the fox
Old Shame account.
 
shadow the fox's Avatar
Default

that too.
shadow the fox is offline  
Old 07-20-2006   #38
Digiku
Default

http://digiku.freepgs.com/example_rails.wad

Here, working rails. At least, as working as they can become right now.

But they should be pretty convincing.
Digiku is offline  
Old 07-21-2006   #39
Flame
"It's ok, I like you too!"
 
Flame's Avatar
Default

um... i have working rails... (and i dont know how these are supposed to work Digiku)
see the metal city wad i updated, for the sonic riders mod
__________________
Consider giving me a follow on Twitter!
  〃 ∩ ∧_∧
  ⊂⌒( ・ω・)
  `ヽ_っ_/ ̄ ̄ ̄/
       \/___/
Flame is offline  
Old 07-21-2006   #40
shadow the fox
Old Shame account.
 
shadow the fox's Avatar
Default

flame, wheres the sonic riders mod your talking about?
shadow the fox is offline  
Closed Thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rails? BlazingPhoenix Editing 5 07-04-2006 02:00 PM


All times are GMT. The time now is 11:42 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2020, vBulletin Solutions, Inc.