Won't Fix character sometimes teeters at the edge of the GFZ2 exit sector

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Prime 2.0

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sonicteeter.png


Unfortunately, I've been having trouble reproducing this one. Maybe you guys will have better luck.
 
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Off the top of my head, the teeter code should probably ignore neighboring areas that have identical floor and ceiling height. The thok barrier probably has a floorheight lower enough to trigger it, but it's not realizing that hey, the ceiling height is the same.
 
Ha, funny glitch. As a suggestion, could teeter code simply check to ensure ceiling height of neighboring sector is higher than the floor height of current sector (neighborfloor < currentfloor && neighborceiling > currentceiling)? This way, if you have a neighboring sector that isn't a thok barrier but is still completely lower (floor and ceiling) than current sector, it still wont trigger.
 
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