Cue
ALAM STOP BREAKING THE S
Shuffle said:Well, maybe a Wii bit?*Well, maybe i little?
Don't shoot me, please.
Don't, please don't...
*shoots*
Shuffle said:Well, maybe a Wii bit?*Well, maybe i little?
Don't shoot me, please.
supershadow2 said:There has been, like, 1,000 topics about SRB2 on Sega's MB.
JJames19119 said:I would think the main point of this thread is to try and port SRB2 over to the Wii, not sell it after. :| It might actually be possible depending on how the Wii is handled. As the first post just stated, small time developers could develope for the Wii, who said it nessesarily had to be sold? (Well, aside from the fact it mentioned budgets...)
If all you people are so eager to port SRB2 to some darn console, take advantage of this or something. I don't see SRB2 running perfectly on the Dreamcast just yet. :P
Arrow said:JJames19119 said:I would think the main point of this thread is to try and port SRB2 over to the Wii, not sell it after. :| It might actually be possible depending on how the Wii is handled. As the first post just stated, small time developers could develope for the Wii, who said it nessesarily had to be sold? (Well, aside from the fact it mentioned budgets...)
If all you people are so eager to port SRB2 to some darn console, take advantage of this or something. I don't see SRB2 running perfectly on the Dreamcast just yet. :P
That's not the point. Even if it's NOT sold, Sega might very well take offense if a Sonic game not made by them ends up on an official video game console in a form that thousands of people have access to.
JJames19119 said:Official Sonic games are on Windows aren't they? :P
They're on the Dreamcast too though Sega abandoned that system.
Arrow does have a slight point there. The Wii is a next gen console, it's obviously gonna be extremely popular and have headlines all over the darn thing like the Xbox360 and PS3. Though the PS3 will be getting bad headlines, I can assure you of that. :P But that's a different story. It's really difficult to tell how Sega really would react. Yes, it would be in a form that many people can easily use and have access to but in a way, isn't it like that now on Windows systems?
And besides that Arrow, I was more or less talking about the people who were talking about selling it anyway. Give them a hand for wanting to be sued. :P
Shadow Hog said:Because Alien Hominid was an original franchise (not a fangame), and SRB2 is not.
Seriously, guys. SEGA OWNS SONIC. You CANNOT publish a game starring their character for a profit, without their consent. You really need to stop treating it like it is its own franchise. Heck, even if AJ could just say "the Hell with it" and remove all the Sonic elements entirely, he'd still have the license for the DOOM engine to work out... and the game seriously does not look Wii-calibur. As a fangame, that's fine, it doesn't have to be. As a product released into the market for profit, you're damn well right it'd have to have something eye-catching, or else its likelihood of failing would increase quite a bit.
Shadow Hog said:Because Alien Hominid was an original franchise (not a fangame), and SRB2 is not.
Seriously, guys. SEGA OWNS SONIC. You CANNOT publish a game starring their character for a profit, without their consent. You really need to stop treating it like it is its own franchise. Heck, even if AJ could just say "the Hell with it" and remove all the Sonic elements entirely, he'd still have the license for the DOOM engine to work out... and the game seriously does not look Wii-calibur. As a fangame, that's fine, it doesn't have to be. As a product released into the market for profit, you're damn well right it'd have to have something eye-catching, or else its likelihood of failing would increase quite a bit.
Dark Warrior said:Overwhelming evidence that SEGA turns a blind eye to the activity of it's fans, save outright sale of pirated products. =P
Either you meant PSP, or I need an explanation, ASAP.JohnnyWallbank said:Plus, I don't particularly want to see the game sold. It would, of course, but utterly sweet if SRB2 somehow made it's way onto a commercial console, like the Wii (such as the truly awesome Cave Story is looking to do for the Wii), but it was a labour of love (uh, well... ;D) not profit.