Unknownlight
Member
Kudos to the dedication the devs have; I remember when slopes were a pipe dream.
Slopes. Ha. Sometimes I have to catch myself because I forget that we can render flats on PolyObjects now.
Kudos to the dedication the devs have; I remember when slopes were a pipe dream.
Egg Palace was mind-blowing back then, yeah. I still remember the time I came back to replay it only to find that it felt... mostly normal sized. Such a weird, weird feeling, on that map.There are so many things we can do nowadays that just make me gawk. Let's ignore some of the cool things like slopes and polyobjects, even. I remember before the 128K blockmap limitation was removed, and maps couldn't get larger than a certain size. This might sound absurd, but even the old Mystic Realm maps were too big without that fix. IIRC, while it's before my time, GFZ2 is actually the size it is because at the time the map was made, the blockmap limit was 64K.
While I'm a huge fan of GFZ2, I wouldn't exactly call it a large map by any means. The size and level of detail even back in 1.X got absolutely incredible, never mind what we see today.
May be incredibly oldbie compared to others in this thread by this point, but it just occured to me v1.09.4 was released over 10 years ago as of writing. How about that.
Late Happy Birthday SRB2 and I am one of those rare people older than SRB2 itself.
It's also not true. The planet isn't stacked that badly in favor of children. Of course, around here I'd wager the number of people who actively remember 1998 is pretty small.
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Jesus.
You would actually be surprised at how this isn't the case. The time spent between version releases tends to blur despite the years. 2.2 will be my 3rd major release I'll see as a developer, and it still feels like only yesterday I was raging at PHONEHOME....(unless you're the developer, then ehhhhh)
Happy birthday, Ed Edd n' EddyFor now SRB2 has 19 years.