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#1 | |
Administrator
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Posted by Mystic on 03-08-2018 09:01 PM.
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Last edited by MascaraSnake; 03-09-2018 at 08:29 AM. |
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#2 |
Permanently Banned
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As a reminder to everyone, discussing known information and speculating based on that information is okay, but don't go on tangents or make baseless speculation or absurd claims. To start off the thread, here are the answers to the questions I KNOW half of you are dying to ask yet again:
1. There is no release date. Asking will not change that. Making stupid jokes about how long it'll take will also get you infracted. 2. The netcode is still just as shitty as it ever was. Keep things civil and intelligent, for everyone's sake. |
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#3 |
The one and only!
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I wasnt expecting to see any trailer for 2.2 at all. Definitely caught me be suprise and all the levels look amazing! The added shields ablities were long over due imo (force shield one kinda stinks)
I also wasnt expecting new music for GFZ1. Nice and chiptune~y
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Want to do something? Just do it! Last edited by MK.exe; 03-08-2018 at 11:48 PM. |
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#4 |
Permanently Banned
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The force one is actually a tad incomplete, but it's weak on purpose. We don't want the shield with two hits to have a super powerful effect on top of that.
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#5 |
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(Aw yeah, this is happening), happy 20th anniversary SRB2 and congrats STJR for the achievement.
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#6 |
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Everything in that trailer looked amazing, really glad the art style is getting overhauled. (Castle Eggman isn't just 90% dark grey/beige anymore!)
That GFZ1 music remake is pretty eh though, why aren't you using CobaltBW's remakes? |
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#7 | |
That Twisted Metal Nerd
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Seeing this much effort into this game amazes me. I am glad that this is still going strong and I cant wait for it to be released. I don't really care about how long it takes considering rushing things can never be good in the first place.
This is also kind of special to me cause its the same month that I started playing this game.
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#8 |
or Clutsi
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I don't know exactly when i started playing, i only know i started in 2008 (i was 3 years old, possibly first game in my life) so, for now i have been playing Srb2 for 10 years :D (i used to play chaos in 2 player mode with my brother)
Can't wait for the update; it looks Amazing and more because Srb2 is one of my favorites games Spoiler: :thinking:
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Spoiler: Rolling Sky (Android) SRB2 = Biggest improvement in my lifestyle |
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#9 | |
Fangtastic
Administrator
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I think we were planning our own updated soundtrack before CobaltBW started working on his remasters, but at this point my memory is all a haze on what we've done on music the last few years... That, and we have our own musical team members to use now in any case. The music in the main trailer video itself is another example of what they can do, what did you guys think of it?
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My page stuffed full of MIDI goodness! The Hitchhiker's Guide to the Robo-Hoodiverse Timeline of Sonic Robo Blast History! That's an uppercase i, not a lowercase L, for the record. Also, it's pronounced "Yes-tin". Last edited by Monster Iestyn; 03-09-2018 at 01:00 AM. |
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#10 |
who-what-where-whale
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I think the problem with the new theme is that the piano makes the song sound empty. Both CobaltBW's version and the original use an instrument that can be sustained, which fits how the melody was designed, since it has long gaps between each of the notes. In-order for the piano to work, the melody would have to be redesigned slightly, to have less time between each note while still having the signature GFZ-vibe.
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and there he goes... he hass the signature |
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#11 | |
Backseat Developer
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Oh my goodness, this is the most drastic (visual) change I have seen from this game to date. The new soundtrack, the new sprites, textures, everything's so alive and animated, the new levels look absolutely amazing and I'm absolutely speachless!
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#12 |
Call me ARA.
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Why does not that impress me? ._.
at least the visual will improve a lot. I like. |
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#13 |
AKA RazeZX
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Woah, I'm speechless, that's just amazing! Happy 20th anniversary.
By the way, I love the updated soundtrack.
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My SoundCloud:https://soundcloud.com/razesc Last edited by Raze C; 11-02-2018 at 05:37 PM. Reason: Grammar mistake |
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#14 |
Two Feet and a Heartbeat
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I'm extremely happy to see SRB2 still so alive and well after 20 full years of work and development being put into it! Despite being a Sonic fan game made out of a Doom source port, I would probably not be the same person I currently am today if it weren't for my experiences both playing and creating stuff for it. I applaud every single individual who has poured hours of work into this game over its entire lifespan, especially the dedicated community making such fun and sometimes ridiculous addons.
I don't spend a whole lot of my time interacting with much of this community anymore, but I've recently moved to take a game development course at a college in Ottawa. When I was younger, I didn't honestly expect to dive into such a demanding field, but my experiences with SRB2 and what I learned helped me decide that this is something I definitely want to work towards, even if I have to work on many of my own personal flaws. Before SRB2 and my time working on Jasper, I only had experience fooling around with Game Maker and downloading pre-built libraries. It was only until I found this game and pushed myself more that I realized I could do a lot more than I thought I could and had fun doing it. Without you guys and this wonderful game, I probably would have never experimented past what was easy for me to do and may have never became confident in myself. Thank you all so much for having the sheer willpower to keep working on this with whatever time you have, whether you're fighting the dreaded C within or tediously cleaning every sprite. You're all awesome! Spoiler: |
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#15 | |
That Twisted Metal Nerd
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If it wasn't for this game (or at least the forums), I wouldn't of had those moments of thinking to myself every time I got an infraction on this site. It more helped of how I act and say. That is really strange to say but its true. Same things about when I played online. it helped shape up who I am today. Also the reason why I don't post on here anymore with a few exceptions.
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#16 |
Halatnikov
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I have no words
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#17 |
Since 2006
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Happy 20th Anniversary, SRB2! My favorite fangame by far. Can't wait to see what the future holds.
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'Member Final Demo 1.09.4? I like memes. https://www.youtube.com/user/BluesfireTV/ |
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#18 |
Left this community (2019).
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Looks like Sonic Team Junior's gonna need a new name next year.
Jokes aside, I am really amazed with the trailer and the present detail of the game. So many subtle details are animated and the game just looks so BEAUTIFUL in motion. I really like the "environment", along with the room from what I presume to be either GEZ or CEZ in 0:06. In fact, it reminds me of what happened in 2.0 with the trailer and how it was a improvement from 1.09.4, and the same with 2.1, with every screenshot giving a bout of hype at the time. Here, the game's so beautiful compared from 2.1. which is a masterpiece at its own right, that it doesn't feel like Doom. Everything's breathtaking along with DSZ, I MEAN LOOK AT THAT, IT'S SO BEAUTIFUL OH MY GOD. ...Apologize for the rambling, here's a video describing my feelings for 2.2. https://www.youtube.com/watch?v=CGBSdYGA9II
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Trans rights are human rights. #fuckdysphoria |
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#19 |
The unreliable judge
Judge
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20th anniversary? 20th anniversary?! Even if I've 'only' been in this community for 12 of those years, seeing a 20th anniversary trailer completely blows my mind. It's really been that long.
As other people in this thread and on the discord have discussed about themselves, I suppose I'd have wound up as a slightly different person without meeting everyone I have here over the past decade plus two as well. Maybe not in some great dramatic way, aside from the time someone recognised me as 'Whackjood from the SRB2 forums' in real life a few years back :V Also, hot damn. That trailer looks nice! I love how all of the new content currently looks! And seeing the 2.0/2.1 content but with a new touch of paint looks fantastic as well. Great work so far, STJR! Will look forward to playing it, when it's done™ And I adore this detail in the new Greenflower Zone sky. Spoiler: Mt. Eggman There was certainly a big spike in activity on the Discord server when the trailer first went live! It's out there.
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Meanwhile in Aerial Garden Zone |
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#20 |
I'm AWESOME... I know
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I got this game by chance when I was a little annoying kid (If I think about the odds of getting knowing this game.. they are astonishingly low).
Me and my brother were testing what games our $h!tty system can run. We were testing games in a CD that we got for free with CHIP magazine. Most of them didn't installed properly because of the crappy CD writer. Then.. just before pulling out the CD.. This amazing game started (it took a while to install in background after we clicked on the title in CD software GUI). It was version 1.09.4. I remember that we spent numerous hours in this $hit ('$hit' in a good way). The times when we thought that the last button hunt level was difficult. The day when we accidentally discovered that sonic can turn into supersonic after getting 7 chaos emeralds (that we got by chance using objectplace command). We were so happy when we learned that WADs can be added. We download 2 of them with our limited data (Yup.. 2G shit internet with datacap) The very first character wads that we played with were Shadow and Metal Sonic... The times when we used to enjoy Mystic Realm.. Those two player game session.. Then we installed version 2.0... and god damn... we got busy again in this game. We made crappy levels for each other too using doom engine. Our system didn't supported live preview (I forget the precise term) and OpenGl back then (It still doesn't :( ) so we solely relied on 2D map and test preview. Now we don't live together and I play this game alone even at 19... I mostly play in multiplayer nowadays (have a pretty good broadband now). Damn.. so many memories attached with this game. Last edited by Dying Dark; 03-09-2018 at 12:41 PM. |
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