As you may know, Battle has come a long way since its inception. Presenting a drastically different style of multiplayer compared to vanilla's current Ringslinger, many people believe that Battle captures the spirit of Sonic-styled competition much more successfully. It has made its way to the OLDC as well, having more divisions than the old MP system! (CP, CTF and Arena compared to just Match and CTF)
As it stands, I would love to hear your opinions on what Battle feels like to you, and how it fares compared to the current Ringslinger. It may seem like needlessly competing the two gamemodes, but it should help us get a clearer vision on what to do going forward (mostly with the OLDC, I'm not a dev, ya know!).
-What features or concepts do you prefer in one gametype over the other?
As the two gamemodes are distinct, surely there will be a few factors you enjoy seeing in one that is just missing in another.
-As a mapper, which gametype would you rather make maps for?
This is more on the technical side, but a benefit of Ringslinger is that you can make levels right out of the box, not needing to look up a documentation before you get started. That being said, their layouts may differ drastically as well, and at the end of the day, making Battle maps may be less painful. I haven't made an MP map for 5 years, I wouldn't know!
I may append this thread with more questions as I come up with them, but for now, go nuts!
As it stands, I would love to hear your opinions on what Battle feels like to you, and how it fares compared to the current Ringslinger. It may seem like needlessly competing the two gamemodes, but it should help us get a clearer vision on what to do going forward (mostly with the OLDC, I'm not a dev, ya know!).
-What features or concepts do you prefer in one gametype over the other?
As the two gamemodes are distinct, surely there will be a few factors you enjoy seeing in one that is just missing in another.
-As a mapper, which gametype would you rather make maps for?
This is more on the technical side, but a benefit of Ringslinger is that you can make levels right out of the box, not needing to look up a documentation before you get started. That being said, their layouts may differ drastically as well, and at the end of the day, making Battle maps may be less painful. I haven't made an MP map for 5 years, I wouldn't know!
I may append this thread with more questions as I come up with them, but for now, go nuts!
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