FuckingSonic has bigger sprites than Genesis Sonic. Trust me, it'd look just as crazy to see Sonic bob a pixel up and down each frame on a Genesis as to see Sonic not bob up and down each frame in Sonic Robo Blast 2. Well, FuckingSonic not bobbing would look far worse than Genesis Sonic bobbing, not just as bad.But this is "Sonic", a videogame character, not real life.
And Sonic was originally meant to run like this:
-Image-
But this is "Sonic", a videogame character, not real life.
And Sonic was originally meant to run like this:
unnecessarily large graphic here
But this is "Sonic", a videogame character, not real life.
And Sonic was originally meant to run like this
Tell me, why does it looks wrong if he moves one pixel up and down a little while he runs? Why should I make his body and head stay perfectly static? Can you give me a legit and constructive criticism that doesn't has to do with "but the original games were different!"?
I really have no idea how to respond to this. This is asinine.
That's a really bad excuse and you should feel bad for even using it. Just because Sonic isn't a real life character, doesn't means his running animation can be slightly more natural.
VirtualFest456 said:Because it gives the feel of the old genesis games, if this is not what we're talking about here, then the game should be named Modern Sonic Robo Blast 2.
You didn't even tell me why it makes his running look better, you just told me that I should change it because that's how the classic games do it, as if it would be completely wrong if I did not mimic that.
VirtualFest456 said:Like I said before, it gives the game a more deep look to the old genesis games, I never said you had to change the running and said "o mei ged iz zo baddddd itz nut laik de jeneziz taimz dizlike itz realy badz". I just disagree with people mumbling around how the original running of Sonic is so unreal if he, after all, is a ficticious videogame character and has nothing to do with reality. Got my point? I didn't say anything because just to say it.
Tell me, why does it looks wrong if he moves one pixel up and down a little while he runs? Why should I make his body and head stay perfectly static? Can you give me a legit and constructive criticism that doesn't has to do with "but the original games were different!"?
I never said it looked wrong, did you even read correctly my post? And now that you said it, I can only say Sonic's head seems to bounce too much for my liking, you could fix this by making the top first spine stay static.
And for the constructive criticism...
I'm not good giving criticism like everyone here, but I'll try.
Before starting, I want to say I never said you had to make Sonic run all static, I just pointed out how the original running concept of Sonic was.
So, let's start. Moving the whole spirite up and down is, for me, a total useless way to make Sonic bob up and down, what if the sprite stays static? Can you do a little gif of it? Then, he will still move his head, if I'm not wrong. The old Srb2 Sonic sprites did move Sonic correctly, if I'm not wrong again, why not doing the new Sonic like the old one? This is, I guess, my little criticism to you. Please, don't take it as rude, I still like the sprites
This is bullshit. Sprite mappings can be offset by any amount of pixels in any direction while still using the same art. This is the only difference between Sonic 1 and Sonic CD's walking sprites and accounts for why one bounces around a lot and the other one looks like it's sliding on ice.Keep in mind that a reason the original games kept him static was to save memory and reuse 8x8 tiles in VRAM. SRB2 doesn't have to worry about VRAM.
The old Srb2 Sonic sprites did move Sonic correctly, if I'm not wrong again, why not doing the new Sonic like the old one?
So did they never teach you that art is extremely subjective and there's no pleasing everyone? Seriously, stop it with the walls of text, it's not making you look any smarter.Let me explain this one thing I learned at the time I was still studying art. I learned that if you are working on any industry that involves art in it, you will need to explain to your director/boss why you compose a picture or animation in such way. [...]
Now can you please stop using "I don't like it" as an argument? It's getting on my nerves.
So did they never teach you that art is extremely subjective and there's no pleasing everyone? Seriously, stop it with the walls of text, it's not making you look any smarter.
And it's just as Zwip said. Had the Sonic 1 running animation been moving up and down by one pixel, it would possibly have looked a little too exaggerated, considering the sprite size that the game had, which was quite small. Sonic Robo Blast 2, on the other hand, has much bigger sprites, which makes moving up and down by one pixel hardly an issue, as well why it doesn't looks exaggerated as it would have if Sonic 1 did it.
It looks way more like all of Sonic is bobbing than just his body and head (even though I know it's only his body and head). Unlike FuckingSonic. And that looks horrible. Again unlike FuckingSonic.Good while of editing, that is all.